958 次代码提交 (a1d2bf44-edee-4f41-9380-1b9c1f15541e)

作者 SHA1 备注 提交日期
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Evgenii Golubev f6ce1375 Formatting; avoid D3D11 compiler warning 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Evgenii Golubev a98a734c Fix formatting 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Evgenii Golubev 3764be25 Realign the LTC test geometry 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Evgenii Golubev fd5fbe55 Add a test scene for an LTC area light 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
Evgenii Golubev eaa51e39 Ignore Assembly-CSharp.csproj.FileListAbsolute.txt 8 年前
sebastienlagarde 97713e27 HDRenderLoop: Add importance sampling of aniso GGX for ref 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
Paul Demeulenaere 94f746ff - Avoid add null shaderChunks 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前
Peter Bay Bastian 53ab6c81 Added options button (not functional yet) 8 年前
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前