Filip Iliescu
|
4372896e
|
post merge lighting asset fixup
|
8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
|
536346ae
|
remove color from sun becuase its annoying me
|
8 年前 |
Filip Iliescu
|
a61789c1
|
fix flickering on shadows
|
8 年前 |
Filip Iliescu
|
3a85e5cb
|
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
|
8 年前 |
RinaldoTjan
|
a194067c
|
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
|
8 年前 |
vlad
|
5db9bbb1
|
Saturate, UV Rotation, and tex2Dlod nodes.
|
8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
|
8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
|
8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
Filip Iliescu
|
04889593
|
attempt to update to new shadows code. no luck yet but save progress
|
8 年前 |
Filip Iliescu
|
9b8aef9b
|
Added postfx submodule
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
sebastienlagarde
|
06d113d6
|
HDRenderPipeline: Update version
|
8 年前 |
sebastienlagarde
|
30c5de4c
|
Missing file from merge
|
8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
|
8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
|
8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
|
8 年前 |
Filip Iliescu
|
9d37e3d7
|
fix reflection probe shader on iOS
|
8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
|
8 年前 |