GitHub
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bd393bda
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Merge branch 'master' into switch-support
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7 年前 |
GitHub
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bf9b149a
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Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
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7 年前 |
sebastienlagarde
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ab0a427d
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Silent some warning
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7 年前 |
sebastienlagarde
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7f925a28
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More comment
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7 年前 |
sebastienlagarde
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da6a9d7c
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Update comment
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7 年前 |
sebastienlagarde
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8b67841a
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More feedback
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7 年前 |
sebastienlagarde
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b3199d5d
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integrate PR feedback
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7 年前 |
sebastienlagarde
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1fa4d8c6
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Mpore update with feedback
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7 年前 |
sebastienlagarde
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86dfa8ec
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Take into account feedback
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7 年前 |
sebastienlagarde
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29c57949
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Missing file
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7 年前 |
sebastienlagarde
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aa5363e0
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Refactor tranmission and lightEvaluation code to have more cleaner code
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7 年前 |
sebastienlagarde
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2fbe47e2
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Remove undesired file
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7 年前 |
Remy
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9515d775
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Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
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7 年前 |
sebastienlagarde
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8140058d
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Merge branch 'master' into ContactShadowWithLightTransmission
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7 年前 |
Tim Cooper
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fec2db98
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Update reference images.
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7 年前 |
Tim Cooper
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ce3b9547
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Add files and non large files.
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7 年前 |
Antoine Lelievre
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2bdf7f27
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Forgot to offset PCSS shadow sample for block search
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7 年前 |
Tim Cooper
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cba42a6a
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Remove large files.
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7 年前 |
Antoine Lelievre
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b03972ff
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Fix depth bias in PCSS blocker search
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7 年前 |
sebastienlagarde
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aa607e4a
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HDRP: Move contactShadow from shadow context to light context (fix warning)
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7 年前 |
Antoine Lelievre
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2bdab402
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Fixed PCSS bias for PCSSS block search and depth compare with reversed z
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7 年前 |
Tim Cooper
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ee88c1d2
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Update Windows reference images.
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7 年前 |
GitHub
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ff2cec54
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Update CHANGELOG.md
Small linguistic change to Sphere Mask.
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7 年前 |
Antoine Lelievre
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f6b0b8f5
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Fix shadow algorithm reserve size
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7 年前 |
Tim Cooper
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5af2e1ce
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Fix up large files
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7 年前 |
GitHub
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3a6a4e59
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Merge branch 'master' into sg/spheremasknode
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7 年前 |
Antoine Lelievre
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8120bd8f
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Cleanup code and inconsistencies
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7 年前 |
GitHub
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87f274e1
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Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
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7 年前 |
Antoine Lelievre
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2ac4614c
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Reverted LightLoop to the original version
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7 年前 |
Antoine Lelievre
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c8a540d3
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Fixed contact shadows on transparent objects
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7 年前 |
Antti Tapaninen
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a06f1055
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update release notes
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7 年前 |
Felipe Lira
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a712bd10
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updated release notes
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7 年前 |
Antoine Lelievre
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74cc8ad5
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Removed UI hint code
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7 年前 |
Antoine Lelievre
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2d02821b
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Fix for contact shadows with volumetric lighting
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7 年前 |
Antti Tapaninen
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f26f22f9
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workaround metal/amd regression since 2018.1, investigation still in progress
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7 年前 |
Felipe Lira
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f1650b8c
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Fixed PS4 compiler error.
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7 年前 |
Antoine Lelievre
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9d62831c
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Removed UI code for PR
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7 年前 |
Antoine Lelievre
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31628624
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Updated changelog
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7 年前 |
Antti Tapaninen
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11ad0670
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fix mojoshader preprocessor issue
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7 年前 |
Felipe Lira
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d345bff0
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Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced
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7 年前 |
Antoine Lelievre
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f53d652d
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Added a field to control sampleCount in the inspector
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7 年前 |
Antoine Lelievre
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38287b48
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Fixed contact shadows with light transmission
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7 年前 |
Felipe Lira
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875f9b2c
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updated lw release notes formatting.
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7 年前 |
Antoine Lelievre
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3072fc83
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PCSS is now working
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7 年前 |
Antoine Lelievre
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f8468529
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Removed contact shadows on light transmission
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7 年前 |
GitHub
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33e0aa28
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Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2
Lw/shadow optimization v2
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7 年前 |
Antoine Lelievre
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447b05b3
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Raw PCSS import from DREAM-2018.2 project
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7 年前 |
sebastienlagarde
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2fce5809
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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b1cc4f3e
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Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
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7 年前 |
Antoine Lelievre
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e1facabb
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Add contact shadows for punctual lights
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7 年前 |