326 次代码提交 (9e0e6cb2-fe11-4ac9-acba-a95310d15d64)

作者 SHA1 备注 提交日期
Evgenii Golubev 4ef3792f Improve the thickness remap GUI 8 年前
Evgenii Golubev f8d04c4e Add missing .meta files 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev ddd2e38b Make the thickness scale affect the thickness map 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
Julien Ignace 83a7b5d3 Added a directionality parameter to the wind vertex animation. 8 年前
Evgenii Golubev e0af278e Fix self-shadowing issues with transmission 8 年前
GitHub 7c8771b2 Merge pull request #223 from EvgeniiG/master 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
GitHub df06f984 Merge pull request #222 from EvgeniiG/master 8 年前
Evgenii Golubev 85a5ac90 Enable SSS in the player 8 年前
Evgenii Golubev 5e4f9637 Make sure the SSS data cache is updated in the player 8 年前
GitHub a011b30d Merge pull request #220 from EvgeniiG/master 8 年前
GitHub 4f7caaa8 Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling 8 年前
Julien Ignace 0072667d Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
GitHub f126e949 Merge pull request #218 from Unity-Technologies/Branch_FixWindParams 8 年前
Felipe Lira 09d61731 Removed LDPipeline dependency from shadowrenderpass. 8 年前
vlad-andreev 55b0257f tabs->spaces in shader generation 8 年前
vlad-andreev 88ab5b8b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev a1d1560a Increase the number of SSS samples to 11 8 年前
Evgenii Golubev b845978c Fix a copy-paste error 8 年前
Evgenii Golubev 98360617 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev e3ed72d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8aef3158 Improve variable naming 8 年前
GitHub a7e808ac Merge pull request #182 from EvgeniiG/master 8 年前
Evgenii Golubev 894d0fa7 Remove the arbitrary 'maxDisplacement' scale 8 年前
Evgenii Golubev 3464c886 Fix shadows from directional lights 8 年前
Evgenii Golubev 996f79ff Set consistent tessellation levels for camera and shadow views 8 年前
Evgenii Golubev fedcbf38 Add ortho projection support to GetWorldSpaceNormalizeViewDir() 8 年前
Evgenii Golubev a1b91c7a Fix the compile issue of the layered shader 8 年前
mmikk 8fd9c678 switch back to clustered in 32x32 and misc 8 年前
Evgenii Golubev 75f44840 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 637d1e66 Merge pull request #181 from Unity-Technologies/Branch_CameraHelpers 8 年前
Julien Ignace b701b43d Reverted SkyManager mesh creation "fix" it was causing problems with mesh update and cmd de-synchro... 8 年前
Julien Ignace 686cfb59 - Added simple FreeCamera component to ScriptableRenderPipeline/common 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
Julien Ignace 6d0bd252 Removed Mesh creation at each frame from SkyManager 8 年前
Evgenii Golubev 664b2fb6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 3b62a805 Merge pull request #180 from Unity-Technologies/Branch_DebugCascade 8 年前
Julien Ignace 813ade24 Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)" 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Evgenii Golubev e72d74a0 Fix POM tiling issues (height, shadows) 8 年前
Julien Ignace 17a9cbd9 Added a lighting debug mode to visualize Cascaded shadow splits. 8 年前
Evgenii Golubev 52d4f035 Simplify the preprocessed code 8 年前
GitHub ec72e8e2 Merge pull request #179 from Unity-Technologies/Branch_LightDimmer 8 年前
Evgenii Golubev f6fefa69 Add view dependency to computed linear depth values 8 年前
Julien Ignace c8b1658e Minor renaming. 8 年前
Evgenii Golubev ea306870 Fix the raw depth from the depth offset 8 年前