Martin Thorzen
9cccf3fb
Updated with feedback
6 年前
Thomas
be99d989
Disabled failing tests for now
6 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
6 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
6 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
6 年前
RSlysz
dd9e9bb2
Fix new gismo usage
6 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
6 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
6 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
6 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
6 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
6 年前
RSlysz
511b8e89
Adding colors to DrawVector3
6 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
6 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
6 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
6 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
6 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
6 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
6 年前
RSlysz
8569acf3
Move toolbar to top
6 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
6 年前
Nerites
59b89be9
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
6 年前
Alex Lindman
a0fb31b5
fixing spacing
6 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
6 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
6 年前
Yao Xiaoling
afba3908
Fix LWRP terrain instancing.
6 年前
Yao Xiaoling
6e1f5e6c
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
6 年前
sebastienlagarde
7870b280
HDRP: Update ChangeLog
6 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
6 年前
Frédéric Vauchelles
7252b568
Removed unused line that cause a NPE when using debug without refraction enabled
6 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
6 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
6 年前
GitHub
6147be48
Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
6 年前
Sebastien Lagarde
3a150830
Remove unwanted file
6 年前
GitHub
28c52421
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
6 年前
Sebastien Lagarde
ba6fd164
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
6 年前
GitHub
19222bee
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
6 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
6 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
6 年前
Felipe Lira
ed9090de
Changed release notes
6 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
6 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
6 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
6 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
6 年前
Felipe Lira
21416f83
Fixed GLCore compute buffer
6 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
6 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
6 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
6 年前