sebastienlagarde
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a3b3f67e
|
Update planar reflection settings
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7 年前 |
sebastienlagarde
|
0bbd55c7
|
Don't display EnableFPTL in UI
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7 年前 |
Remy
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bdf92815
|
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
|
7 年前 |
Evgenii Golubev
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521d4a50
|
Add a Frustum struct
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7 年前 |
GitHub
|
f5287a0f
|
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
sebastienlagarde
|
f020afb2
|
Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
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7 年前 |
Remy
|
da4312b1
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
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7 年前 |
Evgenii Golubev
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2b155faa
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Move the OrientedBBox code
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7 年前 |
sebastienlagarde
|
a31f7464
|
typo
|
7 年前 |
Remy
|
7902d374
|
Fix case ... again
|
7 年前 |
Evgenii Golubev
|
d248d9bc
|
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
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7 年前 |
sebastienlagarde
|
a640342d
|
Remove 's' in SupportsXXX
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7 年前 |
Remy
|
65aa2c2b
|
Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
|
7 年前 |
Evgenii Golubev
|
840edb50
|
Implement frustum-OBB culling
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7 年前 |
GitHub
|
7d2bb767
|
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
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7 年前 |
sebastienlagarde
|
543876a9
|
Move GBufferManager to Material folder
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7 年前 |
Remy
|
7ad7ba61
|
Update lit distortion template (negative values in float point texture has been fixed)
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7 年前 |
Evgenii Golubev
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4f293347
|
Fix issue with NaNs
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7 年前 |
sebastienlagarde
|
046a77ef
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
sebastienlagarde
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66873725
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
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7 年前 |
Julien Ignace
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f956cebd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
|
7 年前 |
GitHub
|
6bcaecf3
|
Merge pull request #901 from EvgeniiG/master
Add support of the ambient probe to volumetric lighting
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7 年前 |
Evgenii Golubev
|
19824028
|
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
|
decals working on transparency
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7 年前 |
Paul Melamed
|
cf795cc1
|
intermediate commit, switching to another branch
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7 年前 |
Paul Melamed
|
c4bad05f
|
decal cluster debugging
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7 年前 |
Paul Melamed
|
ffd9f57f
|
intermediate commit, decals pass info to gpu light culling
|
7 年前 |
GitHub
|
9f659780
|
Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
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7 年前 |
GitHub
|
f57c8cab
|
Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
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7 年前 |
Jens Holm
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9c44af93
|
Add hide flags to master preview rendertexture (fixed #225)
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7 年前 |
Peter Bay Bastian
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e7218ad7
|
Remove unused variables and classes and rework how master preview resizing is handled
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7 年前 |
Jens Holm
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dd879e77
|
Make master preview refresh rendertexture on play mode change and check if rendertexture is null
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7 年前 |
Martin Thorzen
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5dd3e527
|
Updated so it is only left mouse click that can open using the double click
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7 年前 |
Peter Bay Bastian
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c595547c
|
Fixes #217 by searching all assemblies in the app domain
|
7 年前 |
GitHub
|
f187d743
|
Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
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7 年前 |
Jens Holm
|
d3b6cb07
|
Make master preview dirty after rendertexture is resized (fixes #235)
|
7 年前 |
Martin Thorzen
|
5833e245
|
Added Right click context menu to open sub graph
|
7 年前 |
GitHub
|
9641212d
|
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
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7 年前 |
Jens Holm
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82db6687
|
Make master preview dirty when mouse wheel is scrolled (zoom changes)
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7 年前 |
Martin Thorzen
|
50036920
|
Added functionality to double click on a subgraph node to open it up in a new shader graph window
|
7 年前 |
GitHub
|
91b5a7ad
|
Merge pull request #233 from Unity-Technologies/node-bugfixes
Node bugfixes
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7 年前 |
GitHub
|
f39faa6c
|
Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node
[FIX] Disabled the resizing of preview node.
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7 年前 |
Peter Bay Bastian
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a4d1c27d
|
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
|
7 年前 |
Martin Thorzen
|
5f331eda
|
[FIX] Disabled the resizing of preview node.
|
7 年前 |
Matt Dean
|
d5db5366
|
Fix Transform node bitangent usage
|
7 年前 |
GitHub
|
caaf7a64
|
Merge pull request #236 from Unity-Technologies/splitting-up-uss-files
Splitting up uss files
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7 年前 |
Martin Thorzen
|
6ad87d77
|
Split up ScreenPositionSlotControl into its own .USS file
|
7 年前 |
Matt Dean
|
e36aeb23
|
Transform Triplanar normal output to tangent space
|
7 年前 |
Martin Thorzen
|
7b5ca064
|
Merge with master
|
7 年前 |
Matt Dean
|
ba7e5c3b
|
Whiteout blend method for Triplanar node normal mode
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7 年前 |