GitHub
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8924ca90
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Merge pull request #1290 from Unity-Technologies/fix/smallfixes
Small HDRP fixes
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7 年前 |
Frédéric Vauchelles
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fca384e1
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Updated reflection system settings
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7 年前 |
Frédéric Vauchelles
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7352456e
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Fixed pyramid computation and errors
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7 年前 |
Frédéric Vauchelles
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a852e040
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Updated empirical mip remaping for refraction and planar reflection
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7 年前 |
Frédéric Vauchelles
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d823c8bd
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Disable planar probe rendering for orthographic camera (temporary)
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7 年前 |
sebastienlagarde
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bac63c51
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Add ambient occlusion properties on Stacklit
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7 年前 |
Frédéric Vauchelles
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0c9753c5
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Added test, but disabled them cause by probe rendering error
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7 年前 |
sebastienlagarde
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96365a48
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Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
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7 年前 |
Frédéric Vauchelles
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a83eeb0c
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Added tests
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7 年前 |
sebastienlagarde
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f9da3920
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Merge branch 'master' into Cleanup-stacklit
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7 年前 |
Jean-François F Fortin
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6f2a25cc
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SSS + Transmission
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7 年前 |
Stephane Laroche
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031ca429
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Fix static compilation issues.
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7 年前 |
Frédéric Vauchelles
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091d5924
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Use specific roughness remapping for texture2D convolution
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7 年前 |
sebastienlagarde
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26d09161
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Some factor and comment of commonMaterial.hlsl
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7 年前 |
GitHub
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acb97536
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Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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e982f099
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Some modifications (not enabled for now) to try to handle anisotropy better.
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7 年前 |
sebastienlagarde
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c6867a4e
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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325a0d20
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Separate limit for max active planar probe and max planar probe per render
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7 年前 |
GitHub
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08b41047
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Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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42284de1
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Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
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7 年前 |
Frédéric Vauchelles
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20908a44
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Added warning in UI when proxy and influence shapes are differents
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7 年前 |
sebastienlagarde
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e4f497dc
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Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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6a42ea81
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Uniformity, dual lobe material feature keyword.
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7 年前 |
sebastienlagarde
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2c1c78cf
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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11576c7d
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Added guards on drawgizmos for HD reflection probes
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7 年前 |
sebastienlagarde
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3c4711de
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Add missing meta file
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7 年前 |
Stephane Laroche
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ecc9d71b
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
GitHub
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61db0440
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Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
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7 年前 |
sebastienlagarde
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a47f097f
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Add switch build player support
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7 年前 |
GitHub
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b89283a5
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Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
sebastienlagarde
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dd45564c
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Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
GitHub
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443e7841
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Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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c950ed49
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Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Remy
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9c533966
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UTF Tests Fix
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7 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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7 年前 |
GitHub
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df846344
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Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
GitHub
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bdbe5bc4
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Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Stephane Laroche
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e0d326d4
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Add coat and anisotropy UI.
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7 年前 |
sebastienlagarde
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d81990c2
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Update UTF submodule (was remove by a previous PR)
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Stephane Laroche
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10f8090a
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Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
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74166e70
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Update postprocess version
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7 年前 |
Jean-François F Fortin
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5777e7c0
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Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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f8e74a10
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Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
sebastienlagarde
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f5c6eec7
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Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
GitHub
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4913285a
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Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |