sebastienlagarde
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8ad719be
|
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
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8 年前 |
sebastienlagarde
|
a7ee1111
|
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData
HDAdditionalLight is dedicated to the render pipeline
AdditionalShadowData is common to all render pipeline
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8 年前 |
Evgenii Golubev
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5570c647
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Merge branch 'master'
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8 年前 |
Filip Iliescu
|
cd024be6
|
Merge branch 'master' into OnTileDeferred
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8 年前 |
Arnaud Carre
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b7e36e2f
|
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
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7 年前 |
Evgenii Golubev
|
5b236c70
|
Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs
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7 年前 |
GitHub
|
9e3bb7df
|
Merge pull request #331 from EvgeniiG/merge_proj_lights
Merge projector lights into punctual lights
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7 年前 |
Arnaud Carre
|
d57fb15d
|
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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7 年前 |
sebastienlagarde
|
974a44f0
|
HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code
|
7 年前 |
GitHub
|
adf8a77d
|
Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-light
support Repeat cookie for directional light
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7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Arnaud Carre
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4fcf88bb
|
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
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7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
Evgenii Golubev
|
5e60f635
|
Merge branch 'master'
|
7 年前 |
sebastienlagarde
|
4ed252e3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Julien Ignace
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39c4d3b5
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7 年前 |
Felipe Lira
|
7d62ca8f
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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7 年前 |
sebastienlagarde
|
19d8082a
|
First draft of new light editor
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7 年前 |
sebastienlagarde
|
a9e3612f
|
HDRenderPipeline: More work on light editor
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7 年前 |
sebastienlagarde
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e805946a
|
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
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7 年前 |
sebastienlagarde
|
87949b64
|
Correction for area light not working with LightType.Area
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7 年前 |
sebastienlagarde
|
c8512b23
|
Fix issue with dumb code to load serialize old data
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7 年前 |
GitHub
|
2e9e7be4
|
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
Peter Andreasen
|
dfcadd60
|
Merge branch 'master' into sample_game
|
7 年前 |
Felipe Lira
|
e56800ee
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
|
7 年前 |
Julien Ignace
|
674d0efe
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
sebastienlagarde
|
5a6d78c4
|
Update project from sratch
|
7 年前 |
Thomas
|
c6639f12
|
LightEditor refactor for 2017.3
Awaiting 2018.1 features to simplify & improve it
|
7 年前 |
GitHub
|
ba11639e
|
Merge pull request #439 from Unity-Technologies/refactor-light-editor
LightEditor refactoring
|
7 年前 |
sebastienlagarde
|
24c669b1
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
cd5fd6d3
|
merge latest 2017.3
|
7 年前 |
Sebastien Lagarde
|
78609ffc
|
Merge branch 'Unity-2017.3' into YibingProject
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |