Felipe Lira
457b3a17
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
Peter Andreasen
c62bfeca
Merged with master
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Andre McGrail
ba821dcf
Updated and cleaned all LW pipe tests and re-created template images
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Andre McGrail
8752dc7f
Updated/Added Lightweight pipe tests, created templates
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Tim Cooper
cba42a6a
Remove large files.
6 年前
Tim Cooper
ce3b9547
Add files and non large files.
6 年前
Tim Cooper
5380179a
Updated LWRP tests, fixed shadow cascades ( #1808 )
* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets
* Added Shadergraph test scene
Tweaked existing material files
* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images
* Fixed issue with test 050_shader_graphs where the UVs broke in playmode
* Updated Build List
* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed
* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images
* Fix shadow cascade issue that was due to cut and paste error lol
* Updated cascade test with correct references
Updated Adam prefab to nested prefabs
* Update windowsEditor DX11 ...
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前