492 次代码提交 (92dd5d89-d761-4930-8aaf-2508ba8b0011)

作者 SHA1 备注 提交日期
Tim Cooper 675ed679 [mat graph] Add duplicate command. 9 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 9 年前
Tim Cooper 8e31ace1 [material graph]Slot serialization test 9 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
Tim Cooper 1e9597d2 [Material Graph]Remove non needed file. 9 年前
Tim Cooper b010b419 [MaterialGraph]project files should not be here 9 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 39745dc1 more cosmetics on refl shader 8 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 8 年前
mmikk e37eac8f adding support for rotatable refl probes 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
vlad-andreev c0867e22 fixed linear rendering 8 年前
vlad-andreev cb101a89 fptl: fixed broken rendering on scene property change 8 年前
vlad-andreev 4382d424 fixed scene view 8 年前
vlad-andreev 95f2a88a fixed asserts 8 年前
vlad-andreev 0f3f4930 tabs 8 年前
vlad-andreev 63781976 fixed compute buffer leak 8 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 8 年前
mmikk 7c5b7deb adding a skydome 9 年前
mmikk c8549891 get rid of redundant blendmode routines 9 年前
mmikk 27ed7249 throwing in fptl project 9 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 9 年前
Joachim Ante 8c526b38 line endings and remove unused code 9 年前
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
guanghui.zhang@unity3d.com 0497ef04 Root dir 9 年前