Sebastien Lagarde
eed1a7a3
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Sebastien Lagarde
55ac2b41
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
sebastienlagarde
d2827571
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
sebastienlagarde
cb428a02
HDRednerLoop: Again msising file...
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
sebastienlagarde
f53cd1c7
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
GitHub
685cbab5
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
8 年前
mmikk
6761d9b5
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
sebastienlagarde
8cf763ef
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
8 年前
mmikk
6062ecfb
enable big tile pruning by default
enable big tile pruning by default
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
sebastienlagarde
e0f00a34
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
8 年前
mmikk
dd5961c9
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
Sebastien Lagarde
2ffcb7f1
HDRenderLoop: Misc test
8 年前
mmikk
0ea8b5f2
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
Sebastien Lagarde
edd76a17
HDRenderLoop: miss a meta file
8 年前
runes
344748a4
Added checkbox for enabling Tile Debug Visualization
8 年前
Peter Bay Bastian
42eb0e0c
Merge branch 'master' of github.com:stramit/MaterialGraph
8 年前
Sebastien Lagarde
fab6bd80
HDRenderLoop: Miss two file
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
julienf-unity
95bdff73
Add default constructor for MaterialSlotDefaultInput to allow deserialization
8 年前
Sebastien Lagarde
00afee16
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
8 年前
runes
7b5fc7e9
Added numbers to OverlayHeatMap
8 年前
Paul Demeulenaere
2629abf3
Avoid adding twice the same property (we should also have a test for that)
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
Sebastien Lagarde
1602a326
HDRenderLoop: Push draft not compiling
8 年前
mmikk
eadf975e
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
8 年前
Tim Cooper
2aecf91f
update biggest graph to have new master node.
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
Tim Cooper
33d4a8e3
[mat graph] fix some tests
8 年前
Sebastien Lagarde
f3b6f913
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
mmikk
542eb324
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
8 年前
Tim Cooper
5cbe3cf4
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
8 年前
sebastienlagarde
e11a6cc5
HDREnderLoop: Push misc refactor
8 年前
mmikk
03526e2a
name fix
name fix
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
sebastienlagarde
05769d33
HDREnderLoop: Fix various stuff - still don't compile
8 年前
vlad-andreev
3b8e0543
moved to the experimental namespace
8 年前
Paul Demeulenaere
0c053056
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
8 年前