304 次代码提交 (92c9a705-c4fd-4f15-bc79-dcbd4cab2c5d)

作者 SHA1 备注 提交日期
Evgenii Golubev cf57d1d5 Use the distribution of visible normals for runtime IBL prefiltering 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
sebastienlagarde 22664053 HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader 7 年前
Evgenii Golubev c2352249 Reformulate the cubemap IBL term 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
GitHub 546f51ff Merge pull request #473 from Unity-Technologies/feature/transparency2 7 年前
Evgenii Golubev 594d4513 Fix IntegrateSpecularGGXIBLRef() for the standard GGX 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles 8fa33755 Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Evgenii Golubev dde5d9bb Rename and add comments for clarity 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前
Frédéric Vauchelles 616439c9 Fixed wrong uvs 7 年前
Evgenii Golubev 6e73f4f4 Update the comment 7 年前
Frédéric Vauchelles e2200ec7 (wip) distortion 7 年前
Frédéric Vauchelles 0d10ebe3 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Evgenii Golubev c7c0de7a Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
GitHub 65c360cd Merge pull request #471 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde fe4b4964 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde 2a53ec8d Missed one file in Lock UV mapping of details with base 7 年前
GitHub f1f7fa47 Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping 7 年前
sebastienlagarde 2fe0e0bf Add toggle to lock UV tiling/offset of details to base 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
sebastienlagarde a127563b Fix issue with UI + handle negative transform scaling with tessellation 7 年前
sebastienlagarde 8866a519 Remove maxHeight from the POM code, not needed 7 年前
GitHub 3f0ee0ec Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
Sebastien Lagarde b57d314c first working version (don't work with tiling / scaling) but work with planar/UV0 7 年前
Sebastien Lagarde 1007f823 Working individual layer 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
sebastienlagarde 970fb50d test 7 年前
sebastienlagarde 7357d706 - Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP 7 年前
Sebastien Lagarde 8208d510 Sample influence map with mapping of main layer 7 年前
Sebastien Lagarde 86a73f40 Make POM match tessellation with details map (if same UVSet) 7 年前
Sebastien Lagarde 3fec7c83 Update of the UI 7 年前
sebastienlagarde 9700ad93 Rename Displacement mode to more artists friendly name 7 年前
sebastienlagarde 3ccbb95a Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement 7 年前
sebastienlagarde d40f1b67 Fix compil error 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 1b01b294 unify applyHeight call 7 年前
GitHub 8b761a36 Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde b466af28 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb 7 年前
Sebastien Lagarde 02cabcb8 First draft of POM with layering - work on simple case - no influence mode 7 年前
Evgenii Golubev eb6135db Add minor fixes to the diffuse GGX code 7 年前
GitHub 8e0f168b Merge pull request #463 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde 746126c6 define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more 7 年前
Evgenii Golubev 34357725 Add a comment 7 年前
Sebastien Lagarde 10a115ec Clean code. Remove now unused hack (as applyHeight formula have change) 7 年前
Evgenii Golubev 2010bbe1 Fix a typo 7 年前