Stephane Laroche
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8a39a724
|
Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Frédéric Vauchelles
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c65c8258
|
Updated beffered RTHandle system
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7 年前 |
GitHub
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003f425b
|
Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
|
1294c23a
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Merge branch 'master' into stacklit
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7 年前 |
Frédéric Vauchelles
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e97721e9
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wip buffered RTHandle system for cameras
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7 年前 |
GitHub
|
19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
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7 年前 |
Paul Melamed
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cef12462
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Add debug decal atlas view.
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7 年前 |
Frédéric Vauchelles
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e98f1b57
|
Updated RTHandle class to an instance class
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7 年前 |
Stephane Laroche
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959a0e88
|
-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
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7 年前 |
GitHub
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4858dea7
|
Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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8cf60948
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
GitHub
|
3a0290a2
|
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |
Stephane Laroche
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e1727d9d
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Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
6c9988ce
|
Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Stephane Laroche
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61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
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7 年前 |
sebastienlagarde
|
18ff5152
|
Update shot graphic test
|
7 年前 |
GitHub
|
4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
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7 年前 |
sebastienlagarde
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4a94d626
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Share GetPreIntegratedFGD
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7 年前 |
Frédéric Vauchelles
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6d0e67cc
|
Moved buffered history system to HDCamera
|
7 年前 |
GitHub
|
15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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b6f0098d
|
(wip) SSR for deferred
Toggle for SSR
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7 年前 |
Yao Xiaoling
|
9296804c
|
Remove thickness maps.
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7 年前 |
sebastienlagarde
|
5f5c5dd3
|
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Yao Xiaoling
|
7f12e881
|
Remove heightmap editor parameters.
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7 年前 |
sebastienlagarde
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838474da
|
HDRenderpipeline: Remove unused file - we ahve a converter now
|
7 年前 |
Yao Xiaoling
|
3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
|
7 年前 |
GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
Yao Xiaoling
|
1f8112c9
|
Fix terrain control map channels.
|
7 年前 |
sebastienlagarde
|
a7a14891
|
Factor PreIntegratedFGD
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7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Yao Xiaoling
|
5836d560
|
Remove subsurface related properties.
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7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Yao Xiaoling
|
59ed7708
|
Remove detail related properties.
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7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
Yao Xiaoling
|
4f246aa2
|
Rename: _LayerMaskMap -> _Control because the terrain uses it.
|
7 年前 |
GitHub
|
362e32d7
|
Merge branch 'master' into expose-numlights-per-cluster
|
7 年前 |
GitHub
|
ab445387
|
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
Yao Xiaoling
|
caf64a4f
|
Remove LayerCount. Treat as 4.
|
7 年前 |
GitHub
|
7a36e4e2
|
Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
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7 年前 |
Yao Xiaoling
|
3abb8dfa
|
Removed layer settings and material references.
|
7 年前 |
GitHub
|
7804b03a
|
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |
sebastienlagarde
|
530d5538
|
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Yao Xiaoling
|
be7b742d
|
Remove per-pixel displacement related properties.
|
7 年前 |
sebastienlagarde
|
54302a12
|
HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
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7 年前 |