Julien Ignace
d3f35f1a
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
8 年前
GitHub
63b94ab1
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
8 年前
Julien Ignace
8f84aa6a
Added color and depth buffers to the builtin sky parameters.
8 年前
GitHub
58a746e5
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
GitHub
f9dba956
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
sebastienlagarde
ca1454a1
HDRenderLoop: Submit 2 HDRI for our scene
8 年前
Julien Ignace
75e969dc
Hacked in a better PCF for directional light.
8 年前
GitHub
8937d782
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
8 年前
Julien Ignace
9a38f1ae
Updated LayeredLit test scene with UV2
8 年前
Julien Ignace
0198ab8f
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GitHub
396c29de
Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
8 年前
Sebastien Lagarde
e0e583ec
HDRenderLoop: Correction to depth offset added
8 年前
Sebastien Lagarde
3852f3a1
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
8 年前
Sebastien Lagarde
d79f7fb8
HDRenderLoop: Some formatting
8 年前
Sebastien Lagarde
2a400360
HDREnderLoop: fix an issue
8 年前
Sebastien Lagarde
42aa5061
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
8 年前
Filip Iliescu
e3544e2d
added debug view for reflections in fptl SRL
8 年前
Sebastien Lagarde
0c1762ae
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
8 年前
Filip Iliescu
3d25b8df
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
8 年前
sebastienlagarde
506d2826
HDRenderLoop: Add UV2 control
8 年前
GitHub
5905c1d5
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
8 年前
GitHub
e668399e
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
sebastienlagarde
ad90df53
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
sebastienlagarde
4f1e723e
HDRenderLoop: Miss one file in previous commit
8 年前
GitHub
d85c76fd
Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
8 年前
sebastienlagarde
d681dbc6
HDRenderLoop: fix issue with pragma disable warning and debugger
8 年前
GitHub
731fd93e
Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
8 年前
sebastienlagarde
6d50a5af
HDRenderLoop: Enable CCT and LinearLighting
8 年前
Julien Ignace
a06bdec6
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
0ffa139c
Removed some useless tests for SkyManager creation.
8 年前
GitHub
6b8997e6
Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
e5e20762
Fixed compilation after merge/update of native code.
8 年前
Sebastien Lagarde
d1bf008e
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
2ec18892
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
8 年前
Julien Ignace
2f800ad3
- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
8 年前
Julien Ignace
799fb598
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
184e9204
Fix weird bar under title bar
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
72ac3b4c
Fix RectangleSelect + node selection highlight
Both issues were caused by the nodes positioning incorrectly being flagged as
Relative. Putting it to Absolute fixed all of this. It also messed with the
nodes positioning, which is why the ShaderGraphs had to be changed as well.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
4aa813fd
Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
Peter Bay Bastian
46e1234d
Styling for connectors
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前