Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Julien Ignace
ad89bd6f
My changes
8 年前
Sebastien Lagarde
bb06ff58
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
8 年前
Felipe Lira
d2f48b79
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
8 年前
sebastienlagarde
898ec83d
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
8 年前
Felipe Lira
e207e7f5
Updated GraphicsSettings to set the HDRenderLoop
8 年前
arnaudcarre
d4b4b0be
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
Felipe Lira
5ccdddfc
LowEndMobile Pipeline - Added Shadows.
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
Arnaud Carre
cd5ffc43
SRP merge fix
8 年前
Arnaud Carre
05fd006e
HDTest scene for fast batch rendering
8 年前
sebastienlagarde
34ba21bb
HDRenderPipeline: Push draft for adding POM
8 年前
Antti Tapaninen
cbf11282
add Hidden/CubeToPano to always included shaders
8 年前
sebastienlagarde
613a80ee
HDRenderPipeline; Add Pom test level
8 年前
Tim Cooper
8f13ba4e
Fix merge issues
8 年前
Arnaud Carre
bfff24ea
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
Sebastien Lagarde
68f6880e
HDRenderPipeline: Cleanup GUI for lit and layered lit material
- reorganize attributes
- remove inputs options
- Add SkyBox/Cubemap to the project
8 年前
Mikko Strandborg
fa549add
Create branch for renderpass test scene
8 年前
Felipe Lira
52030767
Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
8 年前
Arnaud Carre
89e142b9
"reset all keywords" applied to fix lighting in my test scene
8 年前
Julien Ignace
6f47c87f
Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene).
8 年前
Filip Iliescu
7344b48c
update project settings for iOS and metal
8 年前
Torbjorn Laedre
2d224a5c
Re-enable builtin deferred render path.
8 年前
Filip Iliescu
3a226917
merged master
8 年前
sebastienlagarde
e7e1f024
HDRenderPipeline: update Asset (revert size of atlas to 4096)
8 年前