2111 次代码提交 (8fd68583-e0c1-4bf4-b34d-86a9d12bfcfc)

作者 SHA1 备注 提交日期
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 8 年前
Tim Cooper 870f055f Remove graph view. 8 年前
Tim Cooper 3ff875cf minor tidy of files 8 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 8 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 8 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 8 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 8 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 8 年前
Filip Iliescu 15851ae5 remove unused files 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Filip Iliescu bb97cb99 some comments 8 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 8 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 8 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 8 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 8 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 8 年前
Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 8 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 8 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Filip Iliescu 6ef0b7ab merge in Mortens changes from master 8 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu fec938bb dont use static for ComputeBuffers 8 年前
Filip Iliescu 24a740f9 lighting tweaks 8 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 8 年前
Filip Iliescu aa51dadc fix up a couple test scenes 8 年前
Filip Iliescu a981054d rework controls for test scene 8 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 8 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 8 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 8 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 8 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 8 年前
Mads Ronnow 87be495a Getting rid of PreviewRenderUtility 8 年前
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 8 年前
Mads Ronnow edd8c41d Now using RMS for texture compare 8 年前
Mads Ronnow f4f2a2f8 Fixed graph image comparison test and added graph shader text comparison in test 8 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 8 年前
Tim Cooper 16043416 update graph view. 8 年前
Tim Cooper b1c4e62a Post merge tidy. 8 年前
Tim Cooper 90ca6558 remove old meta data files. 8 年前
Tim Cooper b37655bd Update to latest version of graph view. 8 年前
Tim Cooper d88535a5 tidy up new nodes for upgrading. 8 年前
Tim Cooper 0e769105 Merge branch 'hackweek2017' into tidying 8 年前
Tim Cooper b44a8aea Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 8 年前
Tim Cooper 0d9b1e6a Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes) 8 年前
Tim Cooper 06b7010b Remove "AnyNode" 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 8 年前