sebastienlagarde
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8c9cc9e2
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fix meta issue in master
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7 年前 |
Frédéric Vauchelles
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8f629854
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[ReflectionProbeEditor] Influence Normal edition
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7 年前 |
GitHub
|
f97428c9
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Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
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7 年前 |
Frédéric Vauchelles
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1a567e02
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[ReflectionProbeEditor] refactor and influence normal
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7 年前 |
Felipe Lira
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9242004b
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Pipeline Resource as Serializable and out of EDITOR ifdef
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7 年前 |
GitHub
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48da0b99
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Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
Frédéric Vauchelles
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1b9fa715
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[ReflectionProbeEditor] Updated influence fade per face for box
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7 年前 |
Felipe Lira
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07f33562
|
Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
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7 年前 |
GitHub
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f4433390
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Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop
Move clamp of cookie size from UI to LightLoop
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7 年前 |
Frédéric Vauchelles
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42f256d3
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[ReflectionProbeEditor] Fixed sphere shape gizmos
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7 年前 |
Felipe Lira
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913c6f83
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Added support to pipeline rendering features.
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7 年前 |
sebastienlagarde
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8a1c2e42
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Move clamp of cookie size from UI to LightLoop
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7 年前 |
Frédéric Vauchelles
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29a1150a
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[ReflectionProbeEditor] Added influence blend mode per cube face
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7 年前 |
Felipe Lira
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85558334
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Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
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7 年前 |
sebastienlagarde
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8447a0e4
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HDRenderPipeline: update "reset material keyword" script so it work with Perforce
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7 年前 |
Frédéric Vauchelles
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b8ba7123
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[ReflectionProbeEditor] (wip) Blend distance per face
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7 年前 |
GitHub
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1b90eb6b
|
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
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7 年前 |
Frédéric Vauchelles
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7651d620
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[ReflectionProbeEditor] Updated handles and color scheme
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7 年前 |
GitHub
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a3dae81f
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Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
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7 年前 |
Frédéric Vauchelles
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d18ad97e
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[ReflectionProbeEditor] (wip) influence normal volume
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7 年前 |
runes
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364ad2cc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Frédéric Vauchelles
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f8b60f97
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[ReflectionProbeEditor] (wip) influence normal
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7 年前 |
sebastienlagarde
|
f024fc40
|
HDRenderPipeline: Add some comment for reflection cubemap
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7 年前 |
Frédéric Vauchelles
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2872d9a2
|
[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
GitHub
|
7bfbe6b8
|
Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
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7 年前 |
Frédéric Vauchelles
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55be62a4
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[ReflectionProbeEditor] Rebake realtime probe when moving a probe
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7 年前 |
Frédéric Vauchelles
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5ea37e58
|
[GPUCopy] Fixed warning when copying with a compute shader fewer pixels than the numthreads
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7 年前 |
Frédéric Vauchelles
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9c8304d4
|
[ReflectionProbeEditor] Refactoring
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7 年前 |
Julien Ignace
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978e07e4
|
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
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7 年前 |
GitHub
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51d13b32
|
Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
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7 年前 |
Thomas
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a528230c
|
Tweaked the hd light editor (artists feedback)
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7 年前 |
runes
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ba207379
|
Slightly faster octahedron packing and ViewReflectionNormal
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7 年前 |
Frédéric Vauchelles
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ac97e406
|
Merge branch 'master' into feature/ReflectionProbeEditor
|
7 年前 |
GitHub
|
89e5441b
|
Merge pull request #697 from Unity-Technologies/Branch_FixDebugMenu
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
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7 年前 |
GitHub
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7ab47949
|
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
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7 年前 |
sebastienlagarde
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01c07354
|
Add versionning on additional data
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7 年前 |
Thomas
|
1d1696c0
|
Updated post-processing submodule (important fixes)
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7 年前 |
sebastienlagarde
|
2b24ec8c
|
Update all material
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7 年前 |
Thomas
|
a62d770c
|
Added two animated sample scenes for testing
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7 年前 |
Julien Ignace
|
ff4605c7
|
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
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7 年前 |
Evgenii Golubev
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19d47a75
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Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
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7 年前 |
GitHub
|
05de367f
|
Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
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7 年前 |
sebastienlagarde
|
cfa07646
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Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
sebastienlagarde
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4b23291d
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HDRenderPipeline: Fix compil of decal
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7 年前 |
GitHub
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75d76261
|
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
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7 年前 |
sebastienlagarde
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0491acf4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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21a5d864
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Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
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7 年前 |
Sebastien Lagarde
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7d085503
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Fix wrong interpretation of forceNoMotion
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7 年前 |
Frédéric Vauchelles
|
d2e6484a
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[ReflectionProbeEditor] Support for realtime probe
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7 年前 |
sebastienlagarde
|
d032f5a2
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Update all shader with correct stencil write mask
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7 年前 |