Evgenii Golubev
|
c1b1ac91
|
Properly disable mixed thickness mode for directional lights
|
7 年前 |
Sebastien Lagarde
|
edfea7bc
|
Fix several shader and C# warning
|
7 年前 |
Evgenii Golubev
|
8b36e2c8
|
Remove fixed-mode transmittance evaluation from directional lights
|
7 年前 |
GitHub
|
2571ef70
|
Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
|
7 年前 |
Evgenii Golubev
|
3e0ba18e
|
Use the full Disney formulation for transmission
|
7 年前 |
GitHub
|
5536e887
|
Merge pull request #1001 from Unity-Technologies/build/automation
Further preparation for automation
|
7 年前 |
Evgenii Golubev
|
6f21cb07
|
Implement an approximation for mixed-mode transmission
|
7 年前 |
GitHub
|
18c59b2f
|
Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
|
7 年前 |
Evgenii Golubev
|
d474e7e5
|
Always use wrapped NdotL for transmission
|
7 年前 |
uygar
|
3e0f23cb
|
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
|
7 年前 |
Paul Melamed
|
ace24f84
|
After cleanup set texture atlas and decal mesh to null so that they get recreated.
|
7 年前 |
Evgenii Golubev
|
46f87a0c
|
Rename
|
7 年前 |
Andre McGrail
|
1c97d1e4
|
Added 'prefer_hlslcc' directive
|
7 年前 |
Tim Cooper
|
ab32fa26
|
Fix minor warnings
|
7 年前 |
Paul Melamed
|
b41682f1
|
Remove old version of UpdateCachedData
|
7 年前 |
Evgenii Golubev
|
021ed220
|
Rename auto thickness to mixed thickness
|
7 年前 |
uygar
|
db49ba68
|
Changed atlasing errors to warnings.
|
7 年前 |
Paul Melamed
|
92ea94ec
|
clean up api refactor
|
7 年前 |
Remy
|
ada0ecaa
|
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
|
7 年前 |
Joel de Vahl
|
5901e35e
|
Added more upgraders
|
7 年前 |
Evgenii Golubev
|
54ddb928
|
Improve the quality of the auto-thickness results
|
7 年前 |
uygar
|
3251dfad
|
Fixed cascade selection when there are less than max cascades.
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
|
7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
|
7 年前 |
uygar
|
a8fe18b9
|
Fixed shadow normalbiasmax value not properly being set.
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
GitHub
|
28affc4f
|
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
Fixed override checkbox in volume editors
|
7 年前 |
Thomas
|
dbc3bf08
|
Fixed override checkbox in volume editors
|
7 年前 |
GitHub
|
897f5e29
|
Save a few ALUs
|
7 年前 |
Robert Srinivasiah
|
071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
|
7 年前 |
Tim Cooper
|
552f83af
|
Update Callback's to show they are static calls (thanks Rob).
|
7 年前 |
Tim Cooper
|
940d74cc
|
Add high level camera callbacks to HD / LW.
|
7 年前 |
Peter Bay Bastian
|
89956ea8
|
Update ShaderGraph submodule
|
7 年前 |
Paul Melamed
|
bd99fade
|
Store material ID instead of material reference in the DecalHandle
|
7 年前 |
Alex Lian
|
65ac8dec
|
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
|
7 年前 |
Jens Holm
|
adf3203d
|
Fix typo in resizeBorderFrame name
|
7 年前 |
Jens Holm
|
cfaa488d
|
Make serialized window layout serialize abosulte position properties
|
7 年前 |
Jens Holm
|
11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
|
7 年前 |
Jens Holm
|
6a079706
|
Add function in WinowDockingLayout to apply layout position or size
|
7 年前 |
Jens Holm
|
d411c659
|
Refactor resize side handels to use absolute position properties
|
7 年前 |
Martin Thorzen
|
cfd61180
|
New node settings. Moved the createsettingselement to the master node
|
7 年前 |
Jens Holm
|
839077f9
|
Refactor WindowDraggable to use posiiton left and position right properties
|
7 年前 |
GitHub
|
685fecd6
|
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
d36a05a1
|
Fix issues after merge with master
|
7 年前 |
Peter Bay Bastian
|
13a428be
|
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
57b10b82
|
[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
|
7 年前 |
Jens Holm
|
3531f878
|
Make master preview have a default position similar to the blackboard
|
7 年前 |
Martin Thorzen
|
731a2018
|
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
|
7 年前 |
GitHub
|
03f44061
|
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
|
7 年前 |