Matt Dean
|
d6b72c9a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
172b7d9c
|
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
|
8 年前 |
Florent Guinier
|
24f3679d
|
Added Function4Input & Function4InputTest
|
8 年前 |
RinaldoTjan
|
3cbb8230
|
Add Substract blend mode.
Add Substract blend mode.
|
8 年前 |
Matt Dean
|
43f98d51
|
Added RGBtoLinear and LinearToRGB
|
8 年前 |
Eduardo Chaves
|
d69b28bf
|
Adding dynamic size function wrapper
Adding dynamic size function wrapper
|
8 年前 |
Andre McGrail
|
58870ccc
|
Added Andre folder
|
8 年前 |
bfogerty
|
e776f48d
|
Fix for Hex node type error.
|
8 年前 |
vlad
|
b1210c74
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
c8fdeadc
|
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
|
8 年前 |
vlad
|
1fe84aa7
|
Moved presenter cs file to an editor folder.
|
8 年前 |
Eduardo Chaves
|
c30e0ee9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Eduardo Chaves
|
0abd0951
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
6edcd801
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
a194067c
|
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
|
8 年前 |
vlad
|
5db9bbb1
|
Saturate, UV Rotation, and tex2Dlod nodes.
|
8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
|
8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
|
8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |