GitHub
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a50e2899
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Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
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7 年前 |
sebastienlagarde
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c871526e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
sebastienlagarde
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3d2bbed4
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Update graphic test template of motoin vector
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7 年前 |
GitHub
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39528822
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Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
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7 年前 |
sebastienlagarde
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114acd41
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Fix color picker in game
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7 年前 |
sebastienlagarde
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30f9fd22
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
sebastienlagarde
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25cb23c4
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Fix various issue, remove previous code
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7 年前 |
sebastienlagarde
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c43a2771
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
uygar
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4bf6ce24
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Increased the default fov guard for now to handle seams for point lights.
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7 年前 |
sebastienlagarde
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5fadfa91
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minor change
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7 年前 |
Remy
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456977b5
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Fix FBX import errors
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7 年前 |
Tim Cooper
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987a1633
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[urgent]Remove wrongly added rc files.
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7 年前 |
uygar
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81cb95dc
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Merge branch 'master' into shadows-biasing
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7 年前 |
sebastienlagarde
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64839789
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Working version
Still color picker in game and motion vector to fix
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7 年前 |
GitHub
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c26fa8d3
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Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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585366d1
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Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
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7 年前 |
Paul Melamed
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6aaa2cd7
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using HTile mask to determine what decal properties affect drawable geometry
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7 年前 |
sebastienlagarde
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0579d059
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
GitHub
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7b9f9990
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Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
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7 年前 |
Remy
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5c26bacc
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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8c9541db
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Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
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7 年前 |
sebastienlagarde
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3623b5e1
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add mipindex for blit + add a separate sahder resources
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7 年前 |
GitHub
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0e9b43a3
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Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
Paul Melamed
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53c32b8e
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fix z/y axis swap to column major
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7 年前 |
Remy
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2a269903
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Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
sebastienlagarde
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9269e0af
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First draft
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7 年前 |
Remy
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ae087b6d
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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163fdc44
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Intermediate commit
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7 年前 |
Sebastien Lagarde
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8d423a94
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Update package version to 0.1.26
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7 年前 |
Tim Cooper
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55238b57
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Split resources into editor and runtime resources
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7 年前 |
GitHub
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52d33a88
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Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
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7 年前 |
Tim Cooper
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20f2f82e
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[Fix]Move all LW resources into the resources asset.
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7 年前 |
sebastienlagarde
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174630e7
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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f1dcea79
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Merge pull request #853 from EvgeniiG/master
Add more phase functions
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7 年前 |
GitHub
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7d86032b
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Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
sebastienlagarde
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054213ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
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7 年前 |
Remy
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d7fec4b5
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Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
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7 年前 |
sebastienlagarde
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2345a375
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Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
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7 年前 |
GitHub
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4cb77cb7
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Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
Remy
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7d2a78de
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Rename file because of filename case issue, before going into berserk mode.
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7 年前 |
sebastienlagarde
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c99235da
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Move range renderqueue to class HDRenderQueue
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7 年前 |
Frédéric Vauchelles
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658473fa
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[PlanarReflection] Adding probe profiling test
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7 年前 |
Remy
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5e8994c2
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Replace emissive maps by spotlights
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7 年前 |
sebastienlagarde
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10a938eb
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Add support for transparent queue priority
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7 年前 |
GitHub
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cc8c318a
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Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
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7 年前 |
Frédéric Vauchelles
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504ba0e9
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[PlanarProbes] Packed env light data and env proxy data
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7 年前 |
Remy
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bf0c641c
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File names case getting me crazy 2/2
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7 年前 |
GitHub
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1f961a99
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Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
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7 年前 |
Frédéric Vauchelles
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c2dbc138
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[PlanarReflection] Renamed to influence space
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7 年前 |
sebastienlagarde
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02e0282c
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Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
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7 年前 |