Filip Iliescu
|
e94eb9e2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
a494cc0c
|
Adding back sub graph support
|
7 年前 |
Peter Bay Bastian
|
4b24135e
|
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
|
7 年前 |
Evgenii Golubev
|
4534d45f
|
Make sure the sky pass does not modify the alpha channel
|
8 年前 |
GitHub
|
d687439f
|
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
a3cbf332
|
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
|
7 年前 |
Julien Ignace
|
e4a32a00
|
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Evgenii Golubev
|
9ae68594
|
Clean up and refactor the procedural sky
|
8 年前 |
Tim Cooper
|
06494dc3
|
Ensure tests are run with the same preview lighting.
|
7 年前 |
Julien Ignace
|
0a254c57
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Evgenii Golubev
|
92a11b73
|
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
|
8 年前 |
GitHub
|
d09c8d89
|
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
|
8 年前 |
Tim Cooper
|
ff3530d9
|
Add cracks graph for testing
|
7 年前 |
Julien Ignace
|
819c7c46
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Julien Ignace
|
d3f35f1a
|
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
|
8 年前 |
GitHub
|
63b94ab1
|
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Julien Ignace
|
8f84aa6a
|
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
GitHub
|
58a746e5
|
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
|
8 年前 |
Filip Iliescu
|
5da35f57
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Peter Bay Bastian
|
4fa0de6e
|
Remove NodePreviewView as it is no longer used
|
7 年前 |
Evgenii Golubev
|
8bbe4289
|
Merge remote-tracking branch 'upstream/master'
|
8 年前 |
GitHub
|
f9dba956
|
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
|
8 年前 |
Peter Bay Bastian
|
8bfc6985
|
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
|
7 年前 |
GitHub
|
e9f42525
|
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
Peter Bay Bastian
|
78c22505
|
Handle delete via window and presenter rather than `MaterialGraphView`
|
7 年前 |
sebastienlagarde
|
ca1454a1
|
HDRenderLoop: Submit 2 HDRI for our scene
|
8 年前 |
Peter Bay Bastian
|
04fedafb
|
Support "Cut" command
|
7 年前 |
Julien Ignace
|
75e969dc
|
Hacked in a better PCF for directional light.
|
8 年前 |
GitHub
|
8937d782
|
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
|
8 年前 |
Peter Bay Bastian
|
9dd4edeb
|
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
|
7 年前 |
Julien Ignace
|
9a38f1ae
|
Updated LayeredLit test scene with UV2
|
8 年前 |
Julien Ignace
|
0198ab8f
|
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
Peter Bay Bastian
|
b057a909
|
Clean-up MaterialNodeView a bit
|
7 年前 |
GitHub
|
396c29de
|
Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
|
8 年前 |
Peter Bay Bastian
|
693b0aa5
|
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
|
7 年前 |
Sebastien Lagarde
|
e0e583ec
|
HDRenderLoop: Correction to depth offset added
|
8 年前 |
Peter Bay Bastian
|
315fa5db
|
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
|
7 年前 |
Sebastien Lagarde
|
3852f3a1
|
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
|
8 年前 |
Peter Bay Bastian
|
1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
|
7 年前 |
Sebastien Lagarde
|
d79f7fb8
|
HDRenderLoop: Some formatting
|
8 年前 |
Peter Bay Bastian
|
45e02be9
|
Rename *Drawer to *View
|
7 年前 |
Sebastien Lagarde
|
2a400360
|
HDREnderLoop: fix an issue
|
8 年前 |
Peter Bay Bastian
|
47925068
|
#35 Unify {Graph,Material}NodePresenter
|
7 年前 |
Sebastien Lagarde
|
42aa5061
|
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
|
8 年前 |
Filip Iliescu
|
e3544e2d
|
added debug view for reflections in fptl SRL
|
8 年前 |
Peter Bay Bastian
|
11134a7d
|
Remove old inspector
|
7 年前 |
Sebastien Lagarde
|
0c1762ae
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
|
8 年前 |
Filip Iliescu
|
3d25b8df
|
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
|
8 年前 |