Sebastien Lagarde
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54642339
|
HDRenderPipeline: Remove multiplicative mode 2
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7 年前 |
Evgenii Golubev
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a3be44b0
|
Add comments
|
7 年前 |
Felipe Lira
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1496a464
|
Fixed shader error when in color space gamma.
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7 年前 |
Sebastien Lagarde
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8e92ddef
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HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
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7 年前 |
Felipe Lira
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50de2c20
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Bumped SRP package version.
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7 年前 |
Evgenii Golubev
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974fa5e1
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Reduce the number of dependent texture reads
|
7 年前 |
Felipe Lira
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fda645b1
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Bumped SRP package version.
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7 年前 |
Peter Bay Bastian
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ffe95b56
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[subpackage] Add option to save .npmrc file for publishing other packages at the same time
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7 年前 |
Felipe Lira
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18e0d6e8
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Merge branch 'Unity-2017.3'
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7 年前 |
GitHub
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c646275f
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Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
|
7 年前 |
GitHub
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4f47fa6e
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Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
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7 年前 |
sebastienlagarde
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43c10ade
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HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
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7 年前 |
sebastienlagarde
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06524b75
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HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
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7 年前 |
sebastienlagarde
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188e343b
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HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
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7 年前 |
Evgenii Golubev
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816893ee
|
Remove a magic number
|
7 年前 |
GitHub
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894dac3c
|
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
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7 年前 |
Evgenii Golubev
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4a50580e
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Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
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7 年前 |
Evgenii Golubev
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88791113
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Replace FLT_SMALL with FLT_EPSILON
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7 年前 |
Evgenii Golubev
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1c6c73d4
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Add a macro for Swap()
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7 年前 |
Evgenii Golubev
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b1513a17
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Update the template macros to only support integers and floats
|
7 年前 |
Jens Holm
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682d177b
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Add zoom/scale to preview mesh and refactor preview data into seperate class
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7 年前 |
Matt Dean
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db7fee2a
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Fix object and world position affine check
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7 年前 |
Jens Holm
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8acafef9
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Add scroll mouse manipulator
|
7 年前 |
Matt Dean
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c827f632
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Fix non-modifiable cubemap data
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7 年前 |
Jens Holm
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cbc52afe
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Add rotation to inspector mesh preview
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7 年前 |
Matt Dean
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2775c78f
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Delete old nodes
|
7 年前 |
Jens Holm
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3b723ead
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Merge remote-tracking branch 'origin/master' into inspector-preview-mesh
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7 年前 |
Matt Dean
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f716bede
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Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
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7 年前 |
Jens Holm
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016cdba4
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Remove mesh from preview render data and check for preview mesh in preview manager
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7 年前 |
Matt Dean
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63709067
|
Missing from previous commit
|
7 年前 |
Peter Bay Bastian
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db4185dc
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Oilish shader graph
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7 年前 |
Jens Holm
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67d2fd02
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Merge master
|
7 年前 |
Matt Dean
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adae5870
|
Rename Hue input to Offset
|
7 年前 |
Peter Bay Bastian
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6a070a04
|
More colory glowy party preview
|
7 年前 |
Matt Dean
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9fcf8bc7
|
Transform node fixes
|
7 年前 |
Peter Bay Bastian
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72c4bdea
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Move contextual actions from node search menu into actual context menu
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7 年前 |
Matt Dean
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5a69c812
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Merge branch 'master' into node-bugfixes
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7 年前 |
Peter Bay Bastian
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211cf575
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Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
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7 年前 |
Matt Dean
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df7a48db
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Remove partial derivative precision
|
7 年前 |
Peter Bay Bastian
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4f6b38b4
|
Bump package version
|
7 年前 |
Peter Bay Bastian
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2a77bb5f
|
Transparent background for controls
|
7 年前 |
Matt Dean
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2a6ef764
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Fix Camera node direction slot
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7 年前 |
Peter Bay Bastian
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c467fab5
|
Make color space conversion node controls a bit neater
|
7 年前 |
Matt Dean
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ae1bad65
|
Fixes pre-PR
|
7 年前 |
Peter Bay Bastian
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0b1d9efe
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Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
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7 年前 |
Matt Dean
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1449994e
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Comment out Scene Normals and Scene Velocity nodes
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7 年前 |
Peter Bay Bastian
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ab14181b
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Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
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7 年前 |
Matt Dean
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d1e59e63
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Moved Scene Normals and Scene Velocity nodes to WIP
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7 年前 |
Peter Bay Bastian
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508ec3ef
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Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
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7 年前 |
Matt Dean
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2d57b390
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Add Orthographic slots to Camera node
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7 年前 |