Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
ff6d2e4d
Change ComputeScreenPos to use projection sign as an argument
7 年前
Martin Thorzen
06553d81
updated with PR feedback
7 年前
Tim Cooper
feb5b785
Fix up instancing from graph.
7 年前
Martin Thorzen
fc1154db
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
Tim Cooper
216c2b0a
Fix shader template issue + bump release.
7 年前
Martin Thorzen
ee72228e
[FIX] Matching the color request from the UI team
7 年前
Martin Thorzen
f243e1cf
[FIX] #157 Removed the check for Master node which casued the Exception.
7 年前
Matt Dean
f7209064
Switch control's HDR argument to enum
7 年前
Martin Thorzen
450a5759
[FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported.
7 年前
Matt Dean
81985612
Fix/change slider property view UI
7 年前
Martin Thorzen
29920efb
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Matt Dean
28df6957
Upgrade Slider UI to UIElements
7 年前
Matt Dean
ab60aa3e
Update Triplanar slot label
7 年前
Matt Dean
641ea895
Fix IntegerControlView styling
7 年前
Matt Dean
6d66cb6a
Revert Screen Position node changes
7 年前
Remy
98d4ec69
Fix name : 2 - re-add
7 年前
Frédéric Vauchelles
4790fa79
[PlanarReflection] Use Object space vp matrices to sample in planar reflection texture
7 年前
Remy
5c57f0c2
Fixe file name : 1 - delete
7 年前
GitHub
5b4c84ab
Merge pull request #844 from Unity-Technologies/fix/PreviewDebugFrameSettings
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Frédéric Vauchelles
c34bc1a2
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
Remy
dbe97478
Add SSS max radius test
7 年前
Sebastien Lagarde
b3dc8b9c
fix issue, was not working
7 年前
Frédéric Vauchelles
749e692a
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Sebastien Lagarde
7d15e152
Update comment + rename packUint to PackInt function
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
b9df7908
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
0d53d2a3
Merge pull request #841 from Unity-Technologies/Update-material-feature-debug
Update material feature debuggin
7 年前
Sebastien Lagarde
3fcd02ac
Update material feature debuggin
- Init materialFeatures during GBuffer pass to
MATERIALFEATUREFLAGS_LIT_STANDARD for coherency
- override output of materialFeatures in debug to be readable by color
picker
7 年前
Sebastien Lagarde
2624fe5f
HDRenderPipeline: Handle UINT_MAX case of materialFeatures
- This should increase performance for deferred.shader and also allow to
debug material feature in the Gbuffer
7 年前
Sebastien Lagarde
27bcab4c
HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit
7 年前
GitHub
a0390c6e
Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission
Update sss and transmission
7 年前
Sebastien Lagarde
07354cce
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission
7 年前
Sebastien Lagarde
7760cd5e
Update SSS test scene
7 年前
Evgenii Golubev
a3209dd5
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
Sebastien Lagarde
541ff0be
Split transmission and SSS
- Move IOR field to both transmission and specular
- Split transmission and SSS
- Still need to add the UI in the Lit/layeredLit interface
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Sebastien Lagarde
2b940af6
Update test SSS mat name
7 年前
GitHub
149c2fcb
Merge pull request #833 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
c032196d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
376bd45a
Merge pull request #839 from Unity-Technologies/Fix-issue-with-camera-frame-settings
Fix issue with camera frame settings
7 年前
Sebastien Lagarde
0e6b2e32
more improvement on framesettings and asset
- Suppres support async compute
- Add dirty state to asset render pipeline for frame settings
7 年前
Evgenii Golubev
6f67ae21
Avoid explicitly using `roughness` in the IBL code
Doesn't seem to help as the compiler still caches roughness, but it's a start.
7 年前
Sebastien Lagarde
0cca4945
HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone
This PR update the behavior of frameSettings.
At runtime, camera must init from DefaultFrameSettings to be correct.
Currently it init from the SerializedFrameSettings which is wrong if the
camera rendering path is set to Default
7 年前
Sebastien Lagarde
90e761b6
HDRenderPipeline: Fix misc compiler warning
7 年前
Evgenii Golubev
30f19f97
Optimize octahedral encoding
7 年前