4044 次代码提交 (81985612-533a-45f8-9ed7-c48497922027)

作者 SHA1 备注 提交日期
Evgenii Golubev 6f67ae21 Avoid explicitly using `roughness` in the IBL code 7 年前
John 5334c6be 7x7 PCF 7 年前
Sebastien Lagarde 0cca4945 HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone 7 年前
Sebastien Lagarde 90e761b6 HDRenderPipeline: Fix misc compiler warning 7 年前
Evgenii Golubev 30f19f97 Optimize octahedral encoding 7 年前
John ec8b4a6b Refactor and renaming 7 年前
Sebastien Lagarde e319fe72 minor comment correction 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
GitHub 829ff2f1 Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
GitHub 8ab4d587 Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second 7 年前
Paul Melamed dbdfb0a6 Use decal set KeyMaterial for drawInstanced 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
Paul Melamed d83ceb71 Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3943e216 Frame configuration setup 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
sebastienlagarde d38ebec5 HDRenderPipeline: Update template of test 2003 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
Evgenii Golubev 5e4b9186 Fix tangent vector unpacking 7 年前
GitHub bfee2e9d Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Felipe Lira 7aa2837f Bumped package version 7 年前
Frédéric Vauchelles c423498c [PlanarReflection] use alpha in sample env for weight 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
Remy d85dd3e7 Correct head fbx scale 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
GitHub 602cf8ca Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Remy f486e00a Add SSS test scene 7 年前
sebastienlagarde 1775cd2b HDRenderPipeline: Add more color for diffusion profile debug 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
Remy ce8a6316 Update template with new fixes 7 年前
GitHub 6201fdd9 Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided 7 年前
GitHub 1fdcb6a3 Make line lights work without range attenuation 7 年前
GitHub 8837792d Updated readme.md 7 年前
sebastienlagarde 6bbe6503 HDRenderPipeline: Fix issue with instancing and double sided 7 年前
GitHub ec433201 Updated readme.md 7 年前
sebastienlagarde 9c88ac68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 6dd48b71 Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests 7 年前