GitHub
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811cea70
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Add a comment about animated lights
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7 年前 |
GitHub
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cc837bbc
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Add comments
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7 年前 |
Evgenii Golubev
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924b5cb4
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Add a hack to reduce flickering due to undersampling
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7 年前 |
Evgenii Golubev
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6b3fada4
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Remove the pattern rotation and add comments
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7 年前 |
Evgenii Golubev
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12ec89ac
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Rotate the sampling pattern by 15 degrees in order to maximize the resolution along X and Y
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7 年前 |
Evgenii Golubev
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0bc6de30
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Use RGBHalf - appears to be fixed
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7 年前 |
GitHub
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485035dc
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Replace '>' with '!=', might be faster
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7 年前 |
Evgenii Golubev
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3bacf43d
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Add a kernel without reprojection just for the Editor
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7 年前 |
Evgenii Golubev
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ee6179f1
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Add more comments
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7 年前 |
Evgenii Golubev
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97ac113b
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Add sphere-packed offsets in XY
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7 年前 |
Evgenii Golubev
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a98ff7da
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Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
GitHub
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9d856f65
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Do not use division, prefer rcp()
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7 年前 |
Evgenii Golubev
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104a7bbc
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Document exponential moving average and update the blend factor
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7 年前 |
Evgenii Golubev
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0bdfbf03
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Add a centered ray direction to better support screen space stratification
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7 年前 |
Evgenii Golubev
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a013ecb1
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Improve the reprojection quality
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7 年前 |
Evgenii Golubev
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aaf02499
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Add a #define to control reprojection
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7 年前 |
Evgenii Golubev
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8df9f3db
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Add some jittering
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7 年前 |
Evgenii Golubev
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2b8a0127
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Reproject voxel lighting only
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7 年前 |
Evgenii Golubev
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9b7488e1
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Factor out EvaluateVoxelLighting()
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7 年前 |
Evgenii Golubev
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016a51ff
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Prepare the volumetric reprojection framework
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7 年前 |
Evgenii Golubev
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ed2c8061
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Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
Evgenii Golubev
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2e30e761
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
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7 年前 |
Evgenii Golubev
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fc06d6c6
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Move V-buffer sampling to AtmosphericScattering.hlsl
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7 年前 |
Evgenii Golubev
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78563feb
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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2c514fe2
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Add volumetric attenuation to box lights
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7 年前 |
Evgenii Golubev
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c9aec5fe
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Load precomputed light.range
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7 年前 |
Evgenii Golubev
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7779e807
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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674ea1ba
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Optimize box lights
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7 年前 |
Evgenii Golubev
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ae685427
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Add support for box lights (unoptimized, WIP)
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7 年前 |
Evgenii Golubev
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a4ca9f56
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Start integration from the near plane to avoid artifacts
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7 年前 |
Evgenii Golubev
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11be6841
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Fix the double transmittance bug
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7 年前 |
Evgenii Golubev
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2d09a867
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Add support for pyramid lights
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7 年前 |
Evgenii Golubev
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33d14b62
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Share the light loop code
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7 年前 |
Evgenii Golubev
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c16681df
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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e070046d
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WIP
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7 年前 |
Evgenii Golubev
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20b14f95
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
Evgenii Golubev
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ec7af864
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Clean up
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7 年前 |
Evgenii Golubev
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41170e86
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Fix the priority of the volumetric lighting pass
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7 年前 |
Evgenii Golubev
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7106bb0a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
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7 年前 |
Evgenii Golubev
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189e75df
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Re-add sky support to volumetrics
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7 年前 |
Evgenii Golubev
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81d62eb8
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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8ee2d44f
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Merge 'master'
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7 年前 |
GitHub
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f87b3274
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Save 1x VALU
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7 年前 |
Evgenii Golubev
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bb677806
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Implement ray-cone intersection
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7 年前 |
Evgenii Golubev
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02f7f39d
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Update the anti-unrolling hack
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7 年前 |
Evgenii Golubev
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7b797ff7
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Merge branch 'master'
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7 年前 |
GitHub
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129985d3
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Start integration at the origin of the ray
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7 年前 |
Evgenii Golubev
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fc439d60
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Optimize ImportanceSamplePunctualLight() - more work is needed
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7 年前 |
Evgenii Golubev
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74cdc355
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Clean up
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7 年前 |
Evgenii Golubev
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ad15a498
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Scalarize
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7 年前 |