Thomas
5a369878
Missed LayeredLit
7 年前
Felipe Lira
57d03db9
fixed unlit particles shader compilation error on gles 2.0
7 年前
Robert Srinivasiah
75345f2b
Start filtering settings dependent on MSAA
Mostly disable stuff, except forward only
7 年前
GitHub
4013d3fa
Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Frédéric Vauchelles
726cdc40
[PlanarReflection] projection fixes
7 年前
Evgenii Golubev
64b8ec4c
Convert thickness to world units and account for the transmission mode
7 年前
Thomas
549354b9
Fixed motion vectors not writing to depth
7 年前
sebastienlagarde
589f5cd1
HDRenderPipeline: Update some comment
7 年前
Frédéric Vauchelles
a8f2aaf5
[PlanarReflection] (wip) box projection issue
7 年前
Evgenii Golubev
4ffd086a
Save 2x instructions on saturate()
7 年前
GitHub
a986a245
Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
Frédéric Vauchelles
e34bb3af
[PlanarReflection] fix cache type check
7 年前
Evgenii Golubev
3c38c6a1
Allow the compiler to pull the load outside of the loop
7 年前
Thomas
e05f7f24
Fixed gaussian pyramid first blit (point -> bilinear filtering)
Should look smoother and reduce aliasing in motion.
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Evgenii Golubev
2cc753e8
Define SHADERPASS for deferred lighting
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
sebastienlagarde
1b720002
HDRenderPipeline: Fix issue with debug menu and graphic test
7 年前
GitHub
fbce26f6
Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
Evgenii Golubev
a0441eb8
Upgrade FPTL for the new ShaderLibrary
7 年前
GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Thomas
72786148
GC fix in LightLoop
7 年前
Thomas
090f131e
Revert renaming
7 年前
Thomas
7d48de83
GC fix for LightLoopSettings
7 年前
Thomas
e0fb15da
Simplified logic
7 年前
Thomas
c2f60a14
Reuse internal FrameSettings to avoid GC stress
7 年前
Paul Melamed
845cd5ab
Store decals in sets per material and do an instanced draw for each set
7 年前
Thomas
69b36beb
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
7 年前
Paul Melamed
bd31b3cc
Temp commit, 1st attempt at instanced decals is working.
7 年前
Thomas
28f477a0
Cleanup & debug stuff
7 年前
Paul Melamed
2479dda2
Move world to decal calculation to shaders, remove the need to set property block in c#
7 年前
Thomas
965f594c
GC fix
7 年前
Paul Melamed
651c6311
generating decal normal to decal space matrix in vertex shader
7 年前
GitHub
1461533c
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
7 年前
GitHub
2680b9a5
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
Fixed a serialization issue with scene settings
7 年前
Thomas
efb5f16b
Fixed a serialization issue with scene settings
7 年前
GitHub
afe0d9d5
Merge pull request #767 from Unity-Technologies/features-init-fix
Moved graphics features being set on every frame to init time
7 年前
Frédéric Vauchelles
a0451785
[PlanarReflection] (wip) refactoring env lights
7 年前
Thomas
a3fc85f5
Renaming
7 年前
Thomas
eb2eeb7a
Moved graphics features being set on every frame to init time
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Frédéric Vauchelles
1279bb4e
[PlanarReflection] (wip) refactoring of projection environments
7 年前
Thomas
259b2ff9
Added a temporary RT abstraction layer
This isn't pretty but will do just fine until we can get a better abstraction layer on top of (or better yet, in place of) the current render texture stuff.
7 年前
GitHub
af279262
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
7 年前
Frédéric Vauchelles
3e63b300
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
Julien Ignace
a95ec526
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
7 年前
Felipe Lira
1e4494ad
Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前