sebastienlagarde
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22664053
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HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader
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7 年前 |
Evgenii Golubev
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c2352249
|
Reformulate the cubemap IBL term
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7 年前 |
Frédéric Vauchelles
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e95e8e4e
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Fixed: use signed integer for distortion
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7 年前 |
GitHub
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546f51ff
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Merge pull request #473 from Unity-Technologies/feature/transparency2
Feature/transparency2
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7 年前 |
Evgenii Golubev
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594d4513
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Fix IntegrateSpecularGGXIBLRef() for the standard GGX
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7 年前 |
Frédéric Vauchelles
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fcadaafc
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Added distortion masking
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7 年前 |
Frédéric Vauchelles
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8fa33755
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Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel
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7 年前 |
Evgenii Golubev
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dde5d9bb
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Rename and add comments for clarity
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7 年前 |
Frédéric Vauchelles
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e9e9db20
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Don't reject distortion on z when applying
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7 年前 |
Frédéric Vauchelles
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616439c9
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Fixed wrong uvs
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7 年前 |
Evgenii Golubev
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6e73f4f4
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Update the comment
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7 年前 |
Frédéric Vauchelles
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e2200ec7
|
(wip) distortion
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7 年前 |
Frédéric Vauchelles
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0d10ebe3
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Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level
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7 年前 |
Evgenii Golubev
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c7c0de7a
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
Frédéric Vauchelles
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448737fc
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Prototype for distorstion
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7 年前 |
GitHub
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65c360cd
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Merge pull request #471 from EvgeniiG/Unity-2017.3
Add minor fixes to the diffuse GGX code
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7 年前 |
Evgenii Golubev
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86fe9ae4
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
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fe4b4964
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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2a53ec8d
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Missed one file in Lock UV mapping of details with base
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7 年前 |
GitHub
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f1f7fa47
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Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping
Add toggle to lock UV tiling/offset of details to base
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7 年前 |
sebastienlagarde
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2fe0e0bf
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Add toggle to lock UV tiling/offset of details to base
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7 年前 |
GitHub
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2002ee68
|
Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
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7 年前 |
sebastienlagarde
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a127563b
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Fix issue with UI + handle negative transform scaling with tessellation
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7 年前 |
sebastienlagarde
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8866a519
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Remove maxHeight from the POM code, not needed
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7 年前 |
GitHub
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3f0ee0ec
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Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test
Add per pixel scale seb test
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7 年前 |
sebastienlagarde
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3305fbf3
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
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7 年前 |
Sebastien Lagarde
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b57d314c
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first working version (don't work with tiling / scaling) but work with planar/UV0
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7 年前 |
Sebastien Lagarde
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1007f823
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Working individual layer
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7 年前 |
Sebastien Lagarde
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5a035109
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Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
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970fb50d
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test
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7 年前 |
sebastienlagarde
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7357d706
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- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
|
Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
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Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
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9700ad93
|
Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
|
3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
sebastienlagarde
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d40f1b67
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Fix compil error
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7 年前 |
sebastienlagarde
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3946f7cd
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7 年前 |
Sebastien Lagarde
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1b01b294
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unify applyHeight call
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7 年前 |
GitHub
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8b761a36
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Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
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7 年前 |
sebastienlagarde
|
b466af28
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
Sebastien Lagarde
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02cabcb8
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First draft of POM with layering - work on simple case - no influence mode
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7 年前 |
Evgenii Golubev
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eb6135db
|
Add minor fixes to the diffuse GGX code
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7 年前 |
GitHub
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8e0f168b
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Merge pull request #463 from EvgeniiG/Unity-2017.3
Clean up and optimize the BSDF functionality
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7 年前 |
Sebastien Lagarde
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746126c6
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define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
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7 年前 |
Evgenii Golubev
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34357725
|
Add a comment
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7 年前 |
Sebastien Lagarde
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10a115ec
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Clean code. Remove now unused hack (as applyHeight formula have change)
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7 年前 |
Evgenii Golubev
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2010bbe1
|
Fix a typo
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7 年前 |
GitHub
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a7a1fc40
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Merge pull request #467 from Unity-Technologies/litui-sss-button
Added a temporary button to quickly jump to the SSS settings from LitUI
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7 年前 |
Sebastien Lagarde
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01ffdfce
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Test if there is a main heightmap before apply heightmap influence of layer 0
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7 年前 |