Frédéric Vauchelles
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7e7fcb74
|
[HDReflectionProbeEditor] Refactored UI for reflection probe
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7 年前 |
Frédéric Vauchelles
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3a51c9b2
|
[HDCameraEditor] Refactored UI Framework
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7 年前 |
Frédéric Vauchelles
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10c87755
|
[HDCameraEditor] cleaning
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7 年前 |
Frédéric Vauchelles
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d1775233
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[HDCameraEditor] fixde fade group issue
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7 年前 |
sebastienlagarde
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db1d12a2
|
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
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7 年前 |
Frédéric Vauchelles
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ccc9a3ac
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[HDCameraEditor] Refactoring of FrameSettings UI
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7 年前 |
sebastienlagarde
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2ced2265
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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43c18028
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[HDCameraEditor] Refactored drawers for frame settings
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7 年前 |
Thomas
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f101d51c
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Updated gfx tests
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7 年前 |
Felipe Lira
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f8249fa0
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Fixed shadows on OpenGL
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7 年前 |
sebastienlagarde
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baa9627d
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HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player
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7 年前 |
Frédéric Vauchelles
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a9063dca
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[HDCameraEditor] refactored Inspector fields
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7 年前 |
Thomas
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efa21d88
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Merge branch 'master' into volume-asset-switch
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7 年前 |
GitHub
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aced0e6c
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Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
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7 年前 |
Frédéric Vauchelles
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ad68db51
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Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
sebastienlagarde
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d3e56499
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Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
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7 年前 |
Frédéric Vauchelles
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7f9cfba3
|
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
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7 年前 |
sebastienlagarde
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71b735aa
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HDRenderPipeline: Add stencil readmask where it make sense
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7 年前 |
Frédéric Vauchelles
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33ee8d29
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[HDCameraEditor] Update UI
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7 年前 |
sebastienlagarde
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2c499ec0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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e2ea3e8a
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[HDCameraEditor] Refactored fields and removed unused ones
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7 年前 |
GitHub
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8f54d8c8
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Enable reprojection for Game View only
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7 年前 |
Thomas
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bee1cad8
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[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
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7 年前 |
sebastienlagarde
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1ce7b9a6
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HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
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7 年前 |
Frédéric Vauchelles
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b9c816c4
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[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
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7 年前 |
GitHub
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eada54f4
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Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
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7 年前 |
Frédéric Vauchelles
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459facc7
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[HDCameraEditor] Added handles for camera editor
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7 年前 |
sebastienlagarde
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ab7e4641
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HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
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7 年前 |
sebastienlagarde
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8e006b03
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HDRenderPipeline: Fix typo
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7 年前 |
Frédéric Vauchelles
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6776e8eb
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[HDCameraEditor] Added additional fields
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7 年前 |
sebastienlagarde
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5ca40e6e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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bd3a6508
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Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
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7 年前 |
Frédéric Vauchelles
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6bdf3918
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[HDCameraEditor] (wip)
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7 年前 |
sebastienlagarde
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cd78482a
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HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
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7 年前 |
GitHub
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ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
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7 年前 |
sebastienlagarde
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9aea34a9
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HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
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7 年前 |
GitHub
|
83580618
|
Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
sebastienlagarde
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f0a8ba4d
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HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
Julien Ignace
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35537fc9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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b1e07728
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HDRenderPipeline: Add missing using UnityEngine.SceneManagement
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7 年前 |
GitHub
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ed8cb1b0
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Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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43daebe4
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Update HDRenderPipelineMenuItems.cs
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7 年前 |
Frédéric Vauchelles
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143f5f21
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Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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4ac572c2
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Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
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7 年前 |
Frédéric Vauchelles
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fac31578
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Moved utility class in CoreRP
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7 年前 |
Frédéric Vauchelles
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c7c8d6ba
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Refactored LightLoop default additional data.
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7 年前 |
sebastienlagarde
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4a2a867b
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HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
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7 年前 |
Julien Ignace
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78d80237
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Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
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7 年前 |
GitHub
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4a2f5d61
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Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
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7 年前 |
GitHub
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d920500c
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Update ShaderConfig.cs
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7 年前 |