Evgenii Golubev
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a449e3ad
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Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
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HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
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Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
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HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
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1619b028
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Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
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bef8557a
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Fix compilation
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7 年前 |
sebastienlagarde
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7893ff23
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HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |
sebastienlagarde
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ff9d0813
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HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
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Clean up the area light code
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7 年前 |
sebastienlagarde
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1a15899e
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HDRenderPipeline: few minor cleanup comment
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7 年前 |
Evgenii Golubev
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471342f0
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Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
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508fec3a
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HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
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1928fe74
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Add transmission to line lights
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7 年前 |
GitHub
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e47845fe
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Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
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7 年前 |
sebastienlagarde
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90dcb63d
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Evgenii Golubev
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4bc21a86
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Optimize area lights a bit
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7 年前 |
sebastienlagarde
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38888e9e
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remove comment
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7 年前 |
Evgenii Golubev
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8091bf54
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Refactor EvaluateTransmission() to share more code
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7 年前 |
sebastienlagarde
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4ed252e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Evgenii Golubev
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291342ad
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Add a reference implementation of transmission for rectangular area lights
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7 年前 |
GitHub
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26b677d6
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Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
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5e60f635
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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49f52c6c
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Factor out EvaluateTransmission() & premultiply
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7 年前 |
GitHub
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7be53b88
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Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
GitHub
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2e04dfe0
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Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
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845d5061
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Port Morten's orthographic FPTL changes to HDRP
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7 年前 |
sebastienlagarde
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e2c021c4
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Add clear coat material in Lit + few cleanup
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7 年前 |
GitHub
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e4df0571
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Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
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2a4e6b99
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Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
sebastienlagarde
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cb91c226
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HDRenderPipeline: Fix issue with POM and layered shader
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7 年前 |
GitHub
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69547582
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Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
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7 年前 |
Evgenii Golubev
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9b33356f
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Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
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4bc93c9f
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Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Filip Iliescu
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5e85f85f
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set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Tim Cooper
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793887f9
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Working 'convert to subgraph'
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7 年前 |
Tim Cooper
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a494cc0c
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Adding back sub graph support
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Tim Cooper
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34cc0f15
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Start work on making 'sub-graph' work again in an expected way.
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Tim Cooper
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06494dc3
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Ensure tests are run with the same preview lighting.
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7 年前 |
Tim Cooper
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ff3530d9
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Add cracks graph for testing
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7 年前 |