Peter Bay Bastian
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c645f8bc
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Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
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7 年前 |
Peter Bay Bastian
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4fa0de6e
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Remove NodePreviewView as it is no longer used
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7 年前 |
Peter Bay Bastian
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8bfc6985
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Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
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7 年前 |
Peter Bay Bastian
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78c22505
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Handle delete via window and presenter rather than `MaterialGraphView`
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7 年前 |
Peter Bay Bastian
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04fedafb
|
Support "Cut" command
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7 年前 |
Peter Bay Bastian
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9dd4edeb
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#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
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7 年前 |
Peter Bay Bastian
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b057a909
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Clean-up MaterialNodeView a bit
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7 年前 |
Peter Bay Bastian
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693b0aa5
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Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
|
7 年前 |
Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Peter Bay Bastian
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1513eb00
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Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Peter Bay Bastian
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45e02be9
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Rename *Drawer to *View
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7 年前 |
Peter Bay Bastian
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47925068
|
#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
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11134a7d
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Remove old inspector
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7 年前 |
Peter Bay Bastian
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485654b6
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#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
|
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
|
#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
|
dfe9bbae
|
Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
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8fd68583
|
Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
|
b1e5c75f
|
Update shader generation tests.
|
7 年前 |
Tim Cooper
|
e3f06249
|
Shader name is now the name of the file.
|
7 年前 |
Tim Cooper
|
8f5cab45
|
[fixes]Fix broken unit tests.
|
7 年前 |
GitHub
|
ea281f24
|
Merge pull request #41 from stramit/crash-fixes
Crash fixes
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7 年前 |
Yuanxing Cai
|
a1e42ea7
|
Fixed the shortcut problem in a proper way.
|
7 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
|
7 年前 |
GitHub
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34657a4b
|
Update Unity branch in README.md
|
7 年前 |
Yuanxing Cai
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77e26863
|
Merge branch 'master' into crash-fixes
|
7 年前 |
Tim Cooper
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f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
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28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |
Tim Cooper
|
870f055f
|
Remove graph view.
|
7 年前 |
Tim Cooper
|
3ff875cf
|
minor tidy of files
|
7 年前 |
Yuanxing Cai
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daa21fd3
|
Fixed a crash when deleting nodes from the graph.
|
7 年前 |
Tim Cooper
|
c54ee0eb
|
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
|
7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
|
7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
8 年前 |
Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
|
8 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
|
8 年前 |