Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Felipe Lira
fe8ef8dc
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
7 年前
Aleksandr Kirillov
609209a9
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
GitHub
7845ee5b
Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Felipe Lira
7597374d
Split directional and local light shadow maps.
7 年前
Julien Ignace
575409ef
Fixed an issue when using wireframe without a full screen render target in HDRP
7 年前
GitHub
c8b5dd66
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
7 年前
Evgenii Golubev
6737bfa1
Tabify
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
lyndon homewood
0e2f2f9c
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
7 年前
Felipe Lira
a53eff3d
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
7 年前
Felipe Lira
2c105ee5
Fixed shadowmap leaking.
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Paul Melamed
fda16b62
Fix compile warning for decals about using derivatives inside a loop
7 年前
lyndon homewood
dc5e1aa0
Enabled the texture streaming debugging update in 2018.2
7 年前
Felipe Lira
1e0a5a30
Merge branch 'lw/shadow-optimization'
7 年前
GitHub
8dc77b62
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
7 年前
GitHub
fcff252a
Update HDRenderPipeline.md
7 年前
GitHub
8aa3aeb5
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
7 年前
GitHub
f79d38be
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
GitHub
8ac0b4ee
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
7 年前
GitHub
8def5304
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
7 年前
GitHub
dff79f94
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
7 年前
GitHub
545d49f4
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
7 年前
GitHub
b5893e80
Update README.md
7 年前
GitHub
218a34d2
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
7 年前
sebastienlagarde
769edc1f
Missing "(R)" in caption for iridescence UI
7 年前
GitHub
fe0c8444
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
7 年前
sebastienlagarde
e670e7f3
Fix UI warning
7 年前
uygar
32641789
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
7 年前
GitHub
72f39fe6
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
7 年前
GitHub
f5d1e46d
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
7 年前
GitHub
2441441c
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
7 年前
sebastienlagarde
b2fda65b
Fix warning in shader
7 年前
uygar
f40129d8
Fixed blending of inactive cascades.
7 年前
Evgenii Golubev
9c324ce9
Remove more junk files
7 年前
sebastienlagarde
113d9c54
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
6542af07
Remove junk files
7 年前
GitHub
fdf6a3e2
Add a comment
7 年前
Evgenii Golubev
72d40c7f
Remove branching for 0 extinction
7 年前
GitHub
992a18a3
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
7 年前
sebastienlagarde
dc4d9927
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
7 年前
Evgenii Golubev
81e1d1ab
Add a comment
7 年前
GitHub
82d0e98b
Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
7 年前
Evgenii Golubev
4f47b43c
Add a helper function FetchIndexWithBoundsCheck()
7 年前
sebastienlagarde
e519cc25
HDRenderPipeline: Add specular color debug override
7 年前
Felipe Lira
b37a37c8
Added fog exp back to lw.
7 年前
Evgenii Golubev
d101e8ec
Remove the loop over clusters from the volumetric lighting pass
7 年前