sebastienlagarde
|
7893ff23
|
HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
|
7 年前 |
sebastienlagarde
|
ff9d0813
|
HDRenderPipeline: factor IBL weight function in lightloop
|
7 年前 |
sebastienlagarde
|
1a15899e
|
HDRenderPipeline: few minor cleanup comment
|
7 年前 |
sebastienlagarde
|
508fec3a
|
HDRenderPipeline: add setter for scene settings
|
7 年前 |
GitHub
|
e47845fe
|
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
|
7 年前 |
sebastienlagarde
|
90dcb63d
|
HDRenderPipeline: Update test scene with clear coat test
|
7 年前 |
sebastienlagarde
|
38888e9e
|
remove comment
|
7 年前 |
Evgenii Golubev
|
8091bf54
|
Refactor EvaluateTransmission() to share more code
|
7 年前 |
sebastienlagarde
|
4ed252e3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
|
7 年前 |
Evgenii Golubev
|
291342ad
|
Add a reference implementation of transmission for rectangular area lights
|
7 年前 |
GitHub
|
26b677d6
|
Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
|
7 年前 |
Evgenii Golubev
|
5e60f635
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
49f52c6c
|
Factor out EvaluateTransmission() & premultiply
|
7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
|
7 年前 |
GitHub
|
2e04dfe0
|
Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
|
7 年前 |
Evgenii Golubev
|
845d5061
|
Port Morten's orthographic FPTL changes to HDRP
|
7 年前 |
sebastienlagarde
|
e2c021c4
|
Add clear coat material in Lit + few cleanup
|
7 年前 |
GitHub
|
e4df0571
|
Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
sebastienlagarde
|
cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
|
7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
|
7 年前 |
Evgenii Golubev
|
9b33356f
|
Fix Disney SSS for Intel GPUs
|
7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
|
7 年前 |
Filip Iliescu
|
ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
|
7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
|
7 年前 |
Filip Iliescu
|
5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
|
7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
7 年前 |
Yuanxing Cai
|
f0b691e4
|
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
|
7 年前 |
Yuanxing Cai
|
77e26863
|
Merge branch 'master' into crash-fixes
|
7 年前 |
Tim Cooper
|
f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
|
28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |
Tim Cooper
|
870f055f
|
Remove graph view.
|
7 年前 |
Tim Cooper
|
3ff875cf
|
minor tidy of files
|
7 年前 |
Yuanxing Cai
|
daa21fd3
|
Fixed a crash when deleting nodes from the graph.
|
7 年前 |
Tim Cooper
|
c54ee0eb
|
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
|
7 年前 |
Tim Cooper
|
761baa4b
|
Reuse editor window for a graph if the window is already open.
|
7 年前 |
Tim Cooper
|
d2627032
|
Start work on 'unit testing' each node.
|
7 年前 |
Mads Ronnow
|
3ecf6537
|
Cleaned up MaterialGraphPreviewGenerator
|
7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
7 年前 |
Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
|
7 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
|
7 年前 |
Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
|
7 年前 |