5462 次代码提交 (7845ee5b-af3c-4574-8ee8-b354bf60430a)

作者 SHA1 备注 提交日期
sebastienlagarde bd05a03a Fix inconsistency of diffusion profile int -> uint 7 年前
GitHub a50e2899 Merge pull request #860 from Unity-Technologies/Fix-flip-issue 7 年前
sebastienlagarde c871526e Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
sebastienlagarde 3d2bbed4 Update graphic test template of motoin vector 7 年前
GitHub 39528822 Merge pull request #859 from Unity-Technologies/Fix-flip-issue 7 年前
sebastienlagarde 114acd41 Fix color picker in game 7 年前
sebastienlagarde 30f9fd22 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
sebastienlagarde c43a2771 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
uygar 4bf6ce24 Increased the default fov guard for now to handle seams for point lights. 7 年前
sebastienlagarde 5fadfa91 minor change 7 年前
Remy 456977b5 Fix FBX import errors 7 年前
Tim Cooper 987a1633 [urgent]Remove wrongly added rc files. 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
sebastienlagarde 64839789 Working version 7 年前
GitHub c26fa8d3 Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 585366d1 Correct pipeline assets not beeing set up correctly after running the tests. 7 年前
Paul Melamed 6aaa2cd7 using HTile mask to determine what decal properties affect drawable geometry 7 年前
sebastienlagarde 0579d059 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
GitHub 7b9f9990 Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
Remy 5c26bacc Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
GitHub 0e9b43a3 Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix 7 年前
Paul Melamed 53c32b8e fix z/y axis swap to column major 7 年前
Remy 2a269903 Evgenii : Fix volumetric lighting causing assertion in new scene 7 年前
sebastienlagarde 9269e0af First draft 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 163fdc44 Intermediate commit 7 年前
Sebastien Lagarde 8d423a94 Update package version to 0.1.26 7 年前
Tim Cooper 55238b57 Split resources into editor and runtime resources 7 年前
GitHub 52d33a88 Merge pull request #854 from Unity-Technologies/LW-Resources 7 年前
Tim Cooper 20f2f82e [Fix]Move all LW resources into the resources asset. 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f1dcea79 Merge pull request #853 from EvgeniiG/master 7 年前
GitHub 7d86032b Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 054213ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support 7 年前
Remy d7fec4b5 Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
Remy 7d2a78de Rename file because of filename case issue, before going into berserk mode. 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
Frédéric Vauchelles 658473fa [PlanarReflection] Adding probe profiling test 7 年前
Remy 5e8994c2 Replace emissive maps by spotlights 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Remy bf0c641c File names case getting me crazy 2/2 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前