46 次代码提交 (7809cfe9-318b-4ef3-8ebd-5ae114cdcf30)

作者 SHA1 备注 提交日期
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 8 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 7 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Peter Bay Bastian 80fe7520 Remove generic parameter from MaterialGraphEditWindow 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 0063c976 Fix concrete slots not being initialized. 7 年前
Tim Cooper e94975d2 redoing importers 7 年前
Tim Cooper a1cb65d5 Working scripted importer version. 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper e26f02bc remove non needed logs 7 年前
Tim Cooper 9d765833 Update Shader graph importer to properly register shaders. 7 年前
Martin Thorzen 450a5759 [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
Tim Cooper 7d55fdcb Bump pacage to 0.1.12 7 年前
Martin Thorzen f243e1cf [FIX] #157 Removed the check for Master node which casued the Exception. 7 年前
Tim Cooper 216c2b0a Fix shader template issue + bump release. 7 年前
Tim Cooper 8fa9d68a bump versions 7 年前
GitHub 16ddad23 Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace 7 年前
Tim Cooper 7ab634f3 Apply remapping to all serialzied types 7 年前
Peter Bay Bastian a65c3ca4 Bump package version 7 年前
Peter Bay Bastian 5399d0b1 Update LW master nodes to work with latest SRP repo 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
Peter Bay Bastian 07a3cce6 Move line that initalized the configured textures into the catch block, so that it doesn't do it all the time 7 年前
Peter Bay Bastian 81bf9819 Update SG importer version 7 年前
Peter Bay Bastian e49ccdcc Inline GetShaderText 7 年前
Peter Bay Bastian fce56481 Add dependency interface and importer implementation 7 年前
Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
Peter Bay Bastian 9af82d19 Update Shader Graph Importer version 7 年前
Peter Bay Bastian 4e81af0c Uninline GetShaderText as it broke a test 7 年前
Martin Thorzen 37c00666 Added update title to master preview and blackboard. 7 年前
Peter Bay Bastian 358cdac8 Fix texture and boolean property types in subgraphs 6 年前
GitHub 953cdf48 Fix normalizations in Shader Graph with LWRP (#1571) 6 年前