Peter Bay Bastian
|
7fd5c8ef
|
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
GitHub
|
8d403174
|
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
|
7 年前 |
Peter Bay Bastian
|
14bcb1d7
|
Full-resolution preview in blackboard
|
7 年前 |
Matt Dean
|
8e410579
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
GitHub
|
bcdbf637
|
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
|
7 年前 |
GitHub
|
1ba061ab
|
Revert " Reduce the number of dependent texture reads for SSS"
|
7 年前 |
GitHub
|
d6a58e9c
|
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
|
7 年前 |
GitHub
|
5ed9240c
|
Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
|
7 年前 |
Peter Bay Bastian
|
67c78bcc
|
Update to latest post processing, bump package version and include some package files in the repo
|
7 年前 |
Felipe Lira
|
e62690b9
|
Merge branch 'LightweightPipeline'
|
7 年前 |
GitHub
|
e9e1ad86
|
Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
|
7 年前 |
Evgenii Golubev
|
f62c83f5
|
Update FastSign() and implement FastMulBySignOf()
|
7 年前 |
sebastienlagarde
|
b110295c
|
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
|
7 年前 |
Peter Bay Bastian
|
0bdd58c1
|
Remove ShadowAlgorithmsCustom
|
7 年前 |
Evgenii Golubev
|
74f8bb30
|
Update TagLightingForSSS()
|
7 年前 |
sebastienlagarde
|
61f5b7f5
|
HDRenderPipeline: Move postprocessRenderContext per camera
|
7 年前 |
Peter Bay Bastian
|
b7db3ef9
|
Merge branch 'shader-include-paths-2'
|
7 年前 |
Evgenii Golubev
|
87e85612
|
Refactor math constant defines
|
7 年前 |
GitHub
|
979cccc3
|
Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
|
7 年前 |
Evgenii Golubev
|
3aaf86e7
|
Add comments
|
7 年前 |
sebastienlagarde
|
55499af1
|
HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
|
7 年前 |
Evgenii Golubev
|
6f8ec8c3
|
Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
|
7 年前 |
sebastienlagarde
|
cbb4262b
|
HDRenderPipeline: Update camera settings of test scene
|
7 年前 |
Evgenii Golubev
|
7fe97101
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
7 年前 |
sebastienlagarde
|
eeef9775
|
HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData
|
7 年前 |
Evgenii Golubev
|
6be2053b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
sebastienlagarde
|
9b7dcf8f
|
HDRenderPipeline: indent code correctly
|
7 年前 |
GitHub
|
3724d5b6
|
Merge pull request #602 from Unity-Technologies/fix-profiler-error
Fixed profiler errors
|
7 年前 |
sebastienlagarde
|
eea6961b
|
HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass
|
7 年前 |
sebastienlagarde
|
09427415
|
HDRenderPipeline: Remove comment
|
7 年前 |
sebastienlagarde
|
267328a0
|
Pushing auto-updated meta file
|
7 年前 |
GitHub
|
8e4cb10b
|
Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
|
7 年前 |
Frédéric Vauchelles
|
6e5f9e7e
|
[BC6H] Renamed C# BC6H to EncodeBC6H
|
7 年前 |
Frédéric Vauchelles
|
2013f186
|
[BC6H] Renamed compute shader
|
7 年前 |
GitHub
|
aedd4444
|
Add a TODO
|
7 年前 |
Frédéric Vauchelles
|
47d56c30
|
[BC6H] Naming fixes
|
7 年前 |
Felipe Lira
|
7f9830c1
|
Added meta pass for StandardShader.
|
7 年前 |
Evgenii Golubev
|
e84fe4b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
43437df5
|
[BC6H] Can encode into a Cubemap Array
|
7 年前 |
Felipe Lira
|
e7c2f725
|
Moved lightweight pipeline asset to tests folder.
|
7 年前 |
Thomas
|
f81cb735
|
Fixed profiler errors
|
7 年前 |
GitHub
|
a2f65464
|
Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
|
7 年前 |
GitHub
|
cea08097
|
Update SkyManager.cs
|
7 年前 |
Frédéric Vauchelles
|
7acb1559
|
[BC6H] Fix missing last mips
|
7 年前 |
Felipe Lira
|
cbdfbba2
|
Added fallback to error shader when pipeline fails to find suitbale pass.
|
7 年前 |
GitHub
|
7dc833d0
|
Optimize GetLocalFrame() with FastSign()
|
7 年前 |
Julien Ignace
|
a474f9d0
|
Fixed sky default light probe when no SkySetting is set.
|
7 年前 |
Frédéric Vauchelles
|
8ad5930b
|
[BC6H] Added test scene
|
7 年前 |
Felipe Lira
|
bad32f17
|
fixed issue that package manager was not being able to load lightweight pipeline resources properly.
|
7 年前 |
GitHub
|
13a468ea
|
Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests
Add displacement graphic test.
|
7 年前 |