15 次代码提交 (76bf4f2f-1d3e-4a70-b589-09060e5c273c)

作者 SHA1 备注 提交日期
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Thomas 8f3bae6c Updated sample scenes 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前