sebastienlagarde
|
64b952d8
|
Add sRGB support for color picker debug
|
7 年前 |
GitHub
|
27e9fd00
|
Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
|
7 年前 |
GitHub
|
3fc9fef0
|
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
|
7 年前 |
GitHub
|
d85ad761
|
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
|
7 年前 |
GitHub
|
a85fe8fe
|
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
|
7 年前 |
Remy
|
1460a3a6
|
Update GI Metapass template
|
7 年前 |
Julien Ignace
|
1a984f4b
|
Bundle of warning fixes.
|
7 年前 |
Frédéric Vauchelles
|
1fb483ef
|
[PlanarReflection] (wip) oblique frustrum drawing
|
7 年前 |
Remy
|
c4cbf10c
|
Add decal test scene
|
7 年前 |
GitHub
|
411083d3
|
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
|
7 年前 |
Frédéric Vauchelles
|
20e8e744
|
[PlanarReflection] Fixed standard refection probe proxy volume
|
7 年前 |
sebastienlagarde
|
04996a33
|
Another way to remove additional settings for shadow
|
7 年前 |
GitHub
|
2a9dd486
|
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
|
7 年前 |
Frédéric Vauchelles
|
085001f9
|
[PlanarProbe] Don't active planar probe when deactivated
|
7 年前 |
sebastienlagarde
|
21380ea7
|
Remove shadow dimmer on directional light
|
7 年前 |
Frédéric Vauchelles
|
6f37bc42
|
[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
|
7 年前 |
GitHub
|
67a7cae5
|
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
|
7 年前 |
Frédéric Vauchelles
|
2f071063
|
[PlanarReflection] Added handles for capture mirror
|
7 年前 |
GitHub
|
33e8f37c
|
Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
|
7 年前 |
Frédéric Vauchelles
|
8b3b4aa8
|
[PlanarPRobe] Use oblique matrix for baked planar probes
|
7 年前 |
GitHub
|
dd57b82e
|
Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
|
7 年前 |
Frédéric Vauchelles
|
98ee4ecf
|
[PlanarReflection] Updated UI
|
7 年前 |
sebastienlagarde
|
d6e7f268
|
Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
|
7 年前 |
Julien Ignace
|
189abf5e
|
Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
|
7 年前 |
uygar
|
e374ee47
|
Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
|
7 年前 |
Frédéric Vauchelles
|
878fe6d0
|
[PlanarReflection] Fixed reflection probe
|
7 年前 |
GitHub
|
8aebdb18
|
Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS
Fix misc issue with sss
|
7 年前 |
Frédéric Vauchelles
|
7998876a
|
[PlanarReflection] Fixed disabling planar probe
|
7 年前 |
sebastienlagarde
|
ccfd0b9c
|
Fix issue with SSS and material classification
|
7 年前 |
Frédéric Vauchelles
|
b3b971f1
|
[PlanarReflection] Use non oblique projection matrix for light culling
|
7 年前 |
sebastienlagarde
|
fa4d6567
|
Fix missing stencil mask in SSS jimenez version
|
7 年前 |
Frédéric Vauchelles
|
ca10cd2f
|
Merge
|
7 年前 |
sebastienlagarde
|
26147e28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
GitHub
|
72c1efa3
|
Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
GitHub
|
783239f0
|
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
|
7 年前 |
sebastienlagarde
|
742c208a
|
Fix compilation issue with instancing and tessellation
|
7 年前 |
GitHub
|
3e28e2f6
|
Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
|
7 年前 |
sebastienlagarde
|
e9ba97a3
|
Add energy conservation specular color
|
7 年前 |
GitHub
|
144c819c
|
Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
|
7 年前 |
GitHub
|
1bbca813
|
Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
|
7 年前 |
Paul Melamed
|
e5b34b08
|
passing normalToWorld in material block properties
|
7 年前 |
John
|
3c40b17c
|
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
|
7 年前 |
GitHub
|
d90fdb95
|
Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
|
7 年前 |
Paul Melamed
|
2ac82eae
|
Fixed cull and z test mode, because with blending decal values were blended twice per decal
|
7 年前 |
Sebastien Lagarde
|
60ce8240
|
Minor fix
|
7 年前 |
Remy
|
bb848eef
|
Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
|
7 年前 |
John
|
5fcbd9af
|
Cleanup, Integrations with Shadows.hlsl
|
7 年前 |
sebastienlagarde
|
87798701
|
minor comment/code on decal
|
7 年前 |
Paul Melamed
|
c5fce3e3
|
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Sebastien Lagarde
|
5705de92
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |