6118 次代码提交 (74166e70-d2f6-4742-acc6-11f1365feaca)

作者 SHA1 备注 提交日期
Stephane Laroche e1727d9d Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
GitHub 6c9988ce Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
GitHub 78501232 Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
sebastienlagarde 18ff5152 Update shot graphic test 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
GitHub 4a8c5ab6 Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 7 年前
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Yao Xiaoling 9296804c Remove thickness maps. 7 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 7 年前
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前
GitHub a6d193f9 Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 7 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 7 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 7 年前