32 次代码提交 (73e96f75-37bb-4814-a5e5-179a57f389b1)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Sebastien Lagarde a71d48c9 HDRenderLoop: Fix a warning 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
sebastienlagarde 21454a21 HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Frédéric Vauchelles 6a14200c Revert "(wip) refraction box model" 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev d57bf9b9 Fix tessellation frustum culling, clean and optimize 7 年前
GitHub 1f72b2dd Bugfix CullTriangleFrustum() 7 年前
GitHub 7582c88b Fix comment 7 年前
Evgenii Golubev 3ed7cefd Further optimize CullTriangleBackFace() 7 年前
Evgenii Golubev 34a49e5b Set edge tess factors of edges outside the main view to 1 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
GitHub f87b3274 Save 1x VALU 7 年前
Evgenii Golubev 2d09a867 Add support for pyramid lights 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Felipe Lira 1dd8a1f2 reverted real with float in geometrictools.hlsl 7 年前
sebastienlagarde f6f454a7 Fix issue with tessellation and shadow 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 92e0a559 Merge BoxRayIntersect() and IntersectRayAABB() 7 年前
Evgenii Golubev 0666c94b Rename intersection functions for consistency 7 年前
Evgenii Golubev 69102f84 Remove the "in" qualifier 7 年前
Evgenii Golubev 38e10475 Make the code less Italian by removing issues caused by copy-pasta 7 年前
Evgenii Golubev 2403166d Replace FastMulBySignOf() with CopySign() 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 6 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 6 年前