3133 次代码提交 (7301ac69-eea6-4e78-b12e-b5c057a1afda)

作者 SHA1 备注 提交日期
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace c024c281 Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue) 7 年前
GitHub 3a89f231 Merge pull request #420 from EvgeniiG/Unity-2017.3 7 年前
uygar 6f7557f5 Added new define to control register usage in the shadow library. 7 年前
Evgenii Golubev a9e543a5 Properly disable sky lighting when sky settings are disabled 7 年前
Invertex 347e3a06 SSS: Added thickness map and adjusted settings for Perry head example 7 年前
Matt Dean a8cf2f2b Added Projection Parameters to Camera Node 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Matt Dean bbb186d6 Remove Gradient nodes and asset type :( 7 年前
Matt Dean e44629cb Fixes for PR 7 年前
GitHub a7d3058a Merge branch 'master' into graph-view-copy-paste 7 年前
Matt Dean a63160cc UV Nodes 7 年前
GitHub 849d3ecb Merge branch 'master' into graph-view-copy-paste 7 年前
Peter Bay Bastian d50eb6bb Outside node controls for texture slots + various fixes 7 年前
Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
Jens Holm d2b246fa Allow mesh in preview to be null / none selected as default sphere mesh 7 年前
Natalie Burke e92749db changing input order to increase consistency. Added center input for rotate node 7 年前
Jens Holm 35d08f0d Add OnVlaueChanged callback to preview mesh picker for master node 7 年前
Natalie Burke dc3b9dcd Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation 7 年前
Patrick Fournier 20c7f686 Update changes following merge with master. 7 年前
Peter Bay Bastian e408be90 Handle remove events from GraphView 7 年前
Natalie Burke 9650733e changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Tim Cooper e9731703 Move convert to property / inline node to right click menu. 7 年前
Matt Dean c27b2a9e Rename Texture2DAssetNode 7 年前
Natalie Burke 11e072f9 Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation 7 年前
Tim Cooper 0addad32 Fix stack overflow 7 年前
Matt Dean 324ba49c Input Part 6 (Gradient) 7 年前
Tim Cooper 92a955c3 Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Matt Dean c86f6166 Input Part 5 7 年前
Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
Matt Dean fe4745b9 Input Part 4 7 年前
Tim Cooper 0063c976 Fix concrete slots not being initialized. 7 年前
Matt Dean 62ff2d02 Merge fixes 7 年前
Tim Cooper 9ba2e475 Placeholder shader includes. 7 年前
Matt Dean 41b314d2 Merge branch 'master' into node-validation 7 年前
GitHub 713f6000 Merge pull request #79 from Unity-Technologies/improve-texture-node 7 年前
Tim Cooper 72e82ce1 fix up graph validation. 7 年前
Tim Cooper ad1ac0ca Update the party preview. 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Tim Cooper 497d1891 Fix merge issues. 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Natalie Burke 791e8bd7 UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
Tim Cooper 3039671f Merge master 7 年前
Matt Dean 52b69b3c Merge branch 'master' into node-validation 7 年前
Peter Bay Bastian 4be8c24e Update preview toggle button to mostly match design 7 年前
Matt Dean a02b954a Input Part 3 7 年前
Peter Bay Bastian 418c94c0 Fix bug in Vector nodes 7 年前