uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
GitHub
dd57b82e
Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
7 年前
Frédéric Vauchelles
98ee4ecf
[PlanarReflection] Updated UI
7 年前
sebastienlagarde
d6e7f268
Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
7 年前
Julien Ignace
189abf5e
Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
7 年前
uygar
e374ee47
Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
7 年前
Frédéric Vauchelles
878fe6d0
[PlanarReflection] Fixed reflection probe
7 年前
GitHub
8aebdb18
Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS
Fix misc issue with sss
7 年前
Frédéric Vauchelles
7998876a
[PlanarReflection] Fixed disabling planar probe
7 年前
sebastienlagarde
ccfd0b9c
Fix issue with SSS and material classification
7 年前
Frédéric Vauchelles
b3b971f1
[PlanarReflection] Use non oblique projection matrix for light culling
7 年前
sebastienlagarde
fa4d6567
Fix missing stencil mask in SSS jimenez version
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
sebastienlagarde
26147e28
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
72c1efa3
Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
GitHub
783239f0
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
7 年前
sebastienlagarde
742c208a
Fix compilation issue with instancing and tessellation
7 年前
GitHub
3e28e2f6
Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
7 年前
sebastienlagarde
e9ba97a3
Add energy conservation specular color
7 年前
GitHub
144c819c
Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
7 年前
GitHub
1bbca813
Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
7 年前
Paul Melamed
e5b34b08
passing normalToWorld in material block properties
7 年前
John
3c40b17c
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
7 年前
GitHub
d90fdb95
Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
7 年前
Paul Melamed
2ac82eae
Fixed cull and z test mode, because with blending decal values were blended twice per decal
7 年前
Sebastien Lagarde
60ce8240
Minor fix
7 年前
Remy
bb848eef
Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
7 年前
John
5fcbd9af
Cleanup, Integrations with Shadows.hlsl
7 年前
sebastienlagarde
87798701
minor comment/code on decal
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
NotRobSheridan
15300daa
Updated readme
Fixed headers
7 年前
John
eb585d61
Initial implementation complete, 1-tap
7 年前
Sebastien Lagarde
5f384459
HDRenderPipeline: Update all materials
7 年前
NotRobSheridan
6e06f10b
Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
7 年前
John
bce0fede
View space position reconstruction
7 年前
GitHub
1d07f3a6
Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
7 年前
Julien Ignace
b6a63120
Updated graphics test linear fog to keep old behavior wrt height.
7 年前
GitHub
4263f9df
Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
7 年前
Felipe Lira
c4fe41bb
workaround to alleviate the bias cascade issue while we don't have a proper solution.
7 年前
Sebastien Lagarde
27c0d277
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
7 年前
Julien Ignace
7755d57e
Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
7 年前
Sebastien Lagarde
761db059
re-introduce physical light elment remove previously
7 年前
Felipe Lira
c925c4c7
Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
7 年前
Sebastien Lagarde
61ca3c01
Replace all toggleOff by ToggleUI [2018.1.b4 feature]
7 年前
Julien Ignace
a533af44
Implemented height fog for linear and exponential fog.
7 年前
GitHub
d48bc884
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Felipe Lira
db534016
shadowcoord is now using high precision
7 年前