GitHub
|
bafa5e7c
|
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
|
7 年前 |
Robert Srinivasiah
|
50a1c71f
|
Use helper function to turn stereo drawing on/off
|
7 年前 |
Robert Srinivasiah
|
167e7fed
|
Cleanups
|
7 年前 |
Robert Srinivasiah
|
1c4f5ae2
|
Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
|
7 年前 |
John
|
3174776d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Robert Srinivasiah
|
44fabb65
|
Merge branch 'master' into hdrp-xr-initial
|
7 年前 |
GitHub
|
f32803ee
|
Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
|
7 年前 |
GitHub
|
a7190d7e
|
Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
|
7 年前 |
Frédéric Vauchelles
|
6e9688c7
|
Fixed warning
|
7 年前 |
GitHub
|
40d29e93
|
Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
|
7 年前 |
Frédéric Vauchelles
|
19c80216
|
Added a library function to get NDC with the Z component
|
7 年前 |
GitHub
|
6a07965f
|
Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
5197454b
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
|
7 年前 |
Sebastien Lagarde
|
e2c88f24
|
update code
|
7 年前 |
Julien Ignace
|
d04d893b
|
Fix object motions vectors and a few warnings.
|
7 年前 |
Julien Ignace
|
9d44213c
|
- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
|
7 年前 |
Evgenii Golubev
|
a80afa3a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
|
7 年前 |
Sebastien Lagarde
|
e3effde7
|
Update comment
|
7 年前 |
sebastienlagarde
|
4727ac84
|
HDRenderPipeline: Update graphic test 2401
|
7 年前 |
Evgenii Golubev
|
a5a04d6b
|
Fix the clip-space bug (+ add explanation)
|
7 年前 |
Sebastien Lagarde
|
bd45bb5a
|
Fix missing code for texture
|
7 年前 |
GitHub
|
249256e5
|
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
|
7 年前 |
Robert Srinivasiah
|
d3363c5b
|
Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
|
7 年前 |
Sebastien Lagarde
|
89523a68
|
First non working but compiling draft
|
7 年前 |
GitHub
|
c5f1b40c
|
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
|
7 年前 |
Alex Lian
|
c941a18c
|
robocopy tweaks
|
7 年前 |
sebastienlagarde
|
cd3c2788
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
|
7 年前 |
Robert Srinivasiah
|
84dcd92c
|
Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
|
7 年前 |
Sebastien Lagarde
|
25ea152b
|
REmove unused meta
|
7 年前 |
sebastienlagarde
|
4f9577d3
|
Various fix
|
7 年前 |
Frédéric Vauchelles
|
0aed191f
|
[UI] Removed animation on foldouts
|
7 年前 |
Sebastien Lagarde
|
106566dc
|
Update the UI for iridescence
|
7 年前 |
sebastienlagarde
|
116379ee
|
Add memory RT name/information everywhere
|
7 年前 |
Remy
|
fe34a794
|
Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
|
7 年前 |
Remy
|
f8b82f37
|
Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
|
7 年前 |
uygar
|
7528e3f3
|
Replaced the two clear shadow passes with one using the platform far plane define.
|
7 年前 |
uygar
|
34443229
|
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
|
7 年前 |
Remy
|
fa8d58d8
|
Material upgrader working quite fine now :)
|
7 年前 |
Evgenii Golubev
|
1c1f07a0
|
Terminate the loop sooner
|
7 年前 |
Evgenii Golubev
|
7f5a785a
|
Use bsdfData.materialFeatures to store the transmission mode
|
7 年前 |
Evgenii Golubev
|
e6540dfa
|
Implement clustering of density volumes
|
7 年前 |
Evgenii Golubev
|
88a993dd
|
Store SSS flags inside bsdfData.materialFeatures
|
7 年前 |
Evgenii Golubev
|
621d0c61
|
Rename
|
7 年前 |
Evgenii Golubev
|
0c573a4a
|
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
|
7 年前 |
Evgenii Golubev
|
19824028
|
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
|
7 年前 |
Paul Melamed
|
8668ed75
|
decals working on transparency
|
7 年前 |
Martin Thorzen
|
be031712
|
Added the new 9slice image that was provided.
|
7 年前 |
Martin Thorzen
|
3828d22c
|
removed the label from nodesettings.
|
7 年前 |
Jens Holm
|
12543f9b
|
Add vertex color input label to bound input type
|
7 年前 |
Martin Thorzen
|
0c19b486
|
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
|
7 年前 |