4969 次代码提交 (714075ca-32ab-4a30-996d-b8fd8ddbf33f)

作者 SHA1 备注 提交日期
GitHub bafa5e7c Merge pull request #930 from Unity-Technologies/hdrp-xr-initial 7 年前
Robert Srinivasiah 50a1c71f Use helper function to turn stereo drawing on/off 7 年前
Robert Srinivasiah 167e7fed Cleanups 7 年前
Robert Srinivasiah 1c4f5ae2 Start using UnityPerPassStereo constants 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 7 年前
GitHub f32803ee Merge pull request #918 from Unity-Technologies/build/automation 7 年前
GitHub a7190d7e Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset 7 年前
Frédéric Vauchelles 6e9688c7 Fixed warning 7 年前
GitHub 40d29e93 Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors 7 年前
Frédéric Vauchelles 19c80216 Added a library function to get NDC with the Z component 7 年前
GitHub 6a07965f Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 5197454b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
Julien Ignace d04d893b Fix object motions vectors and a few warnings. 7 年前
Julien Ignace 9d44213c - Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional) 7 年前
Evgenii Golubev a80afa3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Sebastien Lagarde e3effde7 Update comment 7 年前
sebastienlagarde 4727ac84 HDRenderPipeline: Update graphic test 2401 7 年前
Evgenii Golubev a5a04d6b Fix the clip-space bug (+ add explanation) 7 年前
Sebastien Lagarde bd45bb5a Fix missing code for texture 7 年前
GitHub 249256e5 Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 7 年前
Robert Srinivasiah d3363c5b Add initial stereo hookups to ScriptableRenderContext 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 7 年前
Alex Lian c941a18c robocopy tweaks 7 年前
sebastienlagarde cd3c2788 Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 7 年前
Sebastien Lagarde 25ea152b REmove unused meta 7 年前
sebastienlagarde 4f9577d3 Various fix 7 年前
Frédéric Vauchelles 0aed191f [UI] Removed animation on foldouts 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
Remy fe34a794 Fix reflection probe layout in test 2401 7 年前
Remy f8b82f37 Move animated cookie scene to play mode tests 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Martin Thorzen be031712 Added the new 9slice image that was provided. 7 年前
Martin Thorzen 3828d22c removed the label from nodesettings. 7 年前
Jens Holm 12543f9b Add vertex color input label to bound input type 7 年前
Martin Thorzen 0c19b486 Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked. 7 年前