Felipe Lira
577f4336
fixed error in shadow sampling of local lights.
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
GitHub
eb9c9469
Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Felipe Lira
fe8ef8dc
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
7 年前
Aleksandr Kirillov
609209a9
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
GitHub
7845ee5b
Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Felipe Lira
7597374d
Split directional and local light shadow maps.
7 年前
Julien Ignace
575409ef
Fixed an issue when using wireframe without a full screen render target in HDRP
7 年前
GitHub
c8b5dd66
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
7 年前
Evgenii Golubev
6737bfa1
Tabify
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
lyndon homewood
0e2f2f9c
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
7 年前
Felipe Lira
a53eff3d
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
7 年前
Felipe Lira
2c105ee5
Fixed shadowmap leaking.
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Paul Melamed
fda16b62
Fix compile warning for decals about using derivatives inside a loop
7 年前
lyndon homewood
dc5e1aa0
Enabled the texture streaming debugging update in 2018.2
7 年前
Felipe Lira
1e0a5a30
Merge branch 'lw/shadow-optimization'
7 年前
Evgenii Golubev
9c324ce9
Remove more junk files
7 年前
Evgenii Golubev
6542af07
Remove junk files
7 年前
Evgenii Golubev
72d40c7f
Remove branching for 0 extinction
7 年前
Evgenii Golubev
81e1d1ab
Add a comment
7 年前
Evgenii Golubev
4f47b43c
Add a helper function FetchIndexWithBoundsCheck()
7 年前
Evgenii Golubev
d101e8ec
Remove the loop over clusters from the volumetric lighting pass
7 年前
Evgenii Golubev
598b6ad6
Implement the clustered density volume pass
7 年前
Evgenii Golubev
183cbddd
Clean up OrientedBBox::Create()
7 年前
Evgenii Golubev
202f48a8
Add comments
7 年前
Evgenii Golubev
68e4eace
Implement the soft voxelization hack
7 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
7 年前