370 次代码提交 (6cf5f4d4-6d95-44c3-bdad-8916faae7e4c)

作者 SHA1 备注 提交日期
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
GitHub 271f304d Update ImageBasedLighting.hlsl 7 年前
Evgenii Golubev e056ffd3 Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV' 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Frédéric Vauchelles ee9f59cc Refractor blending for transparent forward 7 年前
Evgenii Golubev bcbeb41f Add a new IBL hack for anisotropy 7 年前
GitHub b4fcde57 Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Frédéric Vauchelles f3809117 Added tests for specular blending 7 年前
Evgenii Golubev 8a072a13 Move the IBL code 7 年前
Frédéric Vauchelles b37cebd5 Updated specular blending for transparents 7 年前
Evgenii Golubev 04d7cdc4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Remy 04858911 Add missing light informations in HDRP Tests 7 年前
Frédéric Vauchelles 4ecf28cc Refractored refraction keyword 7 年前
Evgenii Golubev 350fd652 Fix broken includes 7 年前
Remy a0dccf34 Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working 7 年前
Evgenii Golubev 4d7de4b0 Optimize IBL prefiltering 7 年前
Evgenii Golubev 983b28bc Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 68da83d6 HDRenderPipeline: Update UI of metal mask for LayereLit 7 年前
sebastienlagarde dee4e127 HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit 7 年前
Evgenii Golubev 56171b1b Fix the sample index 7 年前
sebastienlagarde d3a0822d HDRenderPipeline: Add a widget under light to better localize light widget 7 年前
GitHub 254cd248 Merge pull request #490 from Unity-Technologies/Change-SSS-profile-to-16 7 年前
GitHub 34e03497 Merge pull request #498 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
Frédéric Vauchelles 147b2531 Updated render queue definition 7 年前
Frédéric Vauchelles 0189956f Updated material keywords 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Frédéric Vauchelles fb08a48a Restored meta file 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
Frédéric Vauchelles e68d82fd Fixed comments 7 年前
Frédéric Vauchelles 54f15320 Cache string for pass names 7 年前
Frédéric Vauchelles 275b1a41 Added entry for last render queue 7 年前
Frédéric Vauchelles 8e549215 Updated tonemapping for depth pyramid debug 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 3c9b6c67 Added builtin debug in shader pass forward unlit 7 年前
Frédéric Vauchelles c755942b Fixed Lit/Distortion debug 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 88f2193b Added test for pretransparent distortion 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles b8ecf3ad Updated keywords for pretransparent and transparent materials 7 年前
Frédéric Vauchelles 4fed7caf Restrict absorption distance to a positive value 7 年前
Frédéric Vauchelles 791c45f8 Moved keyword setup in BaseLitUI.cs 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Remy f0e1f940 Continued conversion of graphic tests form LTRP to HDRP 7 年前
sebastienlagarde e2c140f5 HDRenderPipeline: Fix issue with influence Mask not setup to the correct value 7 年前
GitHub 21c95ebc Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue 7 年前