Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Evgenii Golubev
77d9e596
Remove OptimizeAffineMatrix()
Reason for removal: the function does not affect performance.
The last row of the matrix is only used to compute the W component of the vector resulting from the matrix-vector multiplication.
However, since we don't actually use the W component (we shouldn't...), the compiler doesn't use the last row during the multiplication.
7 年前
Evgenii Golubev
43d373d4
TODO: should we divide by ray segment length?
7 年前
GitHub
fe7ad5c4
Merge pull request #578 from EvgeniiG/Unity-2017.3
Save a bit of ALU on projection matrices
7 年前
Evgenii Golubev
4e43b0ab
Add volumetrics to the HDRI sky
7 年前
GitHub
efed95fd
Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests
Finished Distortion features tests
7 年前
Evgenii Golubev
781173e9
Properly clear the render target
7 年前
Remy
a69c5c73
Finished Distortion features tests
7 年前
Evgenii Golubev
fdcd7680
Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
7 年前
Evgenii Golubev
6cea0d27
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
sebastienlagarde
71d2bb2e
HDrenderPiepline: fix wrong scale and bias application on distortion texture
7 年前
GitHub
1e128d62
Merge pull request #576 from Unity-Technologies/HDRP-GraphicTests
Update distortion graphic test before PR.
7 年前
GitHub
3a4612ea
Merge pull request #574 from EvgeniiG/Unity-2017.3
Fix incorrect assignment in Jimenez SSS
7 年前
Evgenii Golubev
ef40d37f
Modify OptimizeProjectionMatrix() to work with oblique projections
7 年前
GitHub
25e3b085
Merge pull request #572 from Unity-Technologies/Update-various-UI
HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) an…
7 年前
Evgenii Golubev
43a667f7
Save a bit of ALU on projection matrices
7 年前
sebastienlagarde
f9690423
HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping)
7 年前
Evgenii Golubev
42910efa
Fix incorrect assignment in Jimenez SSS
7 年前
GitHub
72c20791
Merge pull request #570 from EvgeniiG/Unity-2017.3
Fix cracks in tessellation
7 年前
Evgenii Golubev
34a49e5b
Set edge tess factors of edges outside the main view to 1
7 年前
Evgenii Golubev
811b656b
Do not override edge tess factors to 1 to prevent cracks
7 年前
Evgenii Golubev
3ed7cefd
Further optimize CullTriangleBackFace()
7 年前
Remy
d9e98851
Update distortion graphic test before PR.
7 年前
GitHub
7582c88b
Fix comment
7 年前
GitHub
1f72b2dd
Bugfix CullTriangleFrustum()
7 年前
Evgenii Golubev
d57bf9b9
Fix tessellation frustum culling, clean and optimize
7 年前
GitHub
fe7d9ccf
Merge pull request #569 from Unity-Technologies/Branch_FixNewShaderOnMaterial
Branch fix new shader on material
7 年前
Julien Ignace
e49a48c0
Added correct callback to handle the change of shader in our various material editors.
7 年前
Evgenii Golubev
766db928
Clean up
7 年前
Julien Ignace
220e0aff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Evgenii Golubev
6bddcac5
Properly clear the render target
7 年前
GitHub
4225bc5a
Merge pull request #568 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Evgenii Golubev
b452c309
Merge branch 'Unity-2017.3'
7 年前
Evgenii Golubev
6374ac14
Remove the redundant +1
7 年前
Evgenii Golubev
9783eca4
Pass the parameter under a different name for symmetry
7 年前
GitHub
ab700e17
Merge pull request #567 from EvgeniiG/view_refl_normal
Introduce a more efficient way of handling back-facing normals
7 年前
Evgenii Golubev
6e30e2d6
Merge branch 'Unity-2017.3'
7 年前
GitHub
14465041
Merge pull request #564 from EvgeniiG/Unity-2017.3
Manually optimize exp()
7 年前
GitHub
59ecf389
Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask
HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change
7 年前
sebastienlagarde
df9f236e
HDRendeRPipeline: Use Last member for enum
7 年前
Sebastien Lagarde
69f19bc0
HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change
- Create clearColorAllBlack to have color with alpha channel with 0 for
clear.
- Add shadowmask and occlusion probe sampling functions
- Add various debug feature for shadow mask
- Refactor GBuffer manager
- Add SHADOWS_SHADOWMASK keyword to our various lit and debug shader
- In deferred, SHADOWS_SHADOWMASK add an extra GBuffer
- Create a BakeLightingData that contain bakeDiffuseLighting +
bakeShadowMask
- Update all lightLoop call with this new BakeLightingData struct, pass
it to EvaluateBSDF_XXX function
- Move #pragma multi_compile from .shader to pass that require it
(unsure if this save variant)
7 年前
sebastienlagarde
142509b7
HDRenderPipeline: Remove obsolete comment.
7 年前
GitHub
cb234ac9
Merge pull request #560 from Unity-Technologies/Fix-issue-with-anisotropic-highlight
Fix issue with anisotropic highlight
7 年前
sebastienlagarde
5b949fe6
HDRenderPipeline: Fix typo with parenthesis
7 年前
Sebastien Lagarde
555c387b
HDRenderPipeline: Move CPU light gathering ahead to prepare for shadowmask
7 年前
sebastienlagarde
0551bd40
Fix issue with anisotropic highlight
7 年前
GitHub
28f9d0c5
Update the auto-generated header
7 年前
sebastienlagarde
02df8d6f
HDRenderPipeline: Remove wron line in command menu for SSS upgrade
7 年前
Evgenii Golubev
4f319ce4
Fix the include order and clean up defines
7 年前
sebastienlagarde
960faf23
HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format)
7 年前