370 次代码提交 (6cf5f4d4-6d95-44c3-bdad-8916faae7e4c)

作者 SHA1 备注 提交日期
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Evgenii Golubev 77d9e596 Remove OptimizeAffineMatrix() 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
GitHub fe7ad5c4 Merge pull request #578 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
GitHub efed95fd Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 781173e9 Properly clear the render target 7 年前
Remy a69c5c73 Finished Distortion features tests 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
sebastienlagarde 71d2bb2e HDrenderPiepline: fix wrong scale and bias application on distortion texture 7 年前
GitHub 1e128d62 Merge pull request #576 from Unity-Technologies/HDRP-GraphicTests 7 年前
GitHub 3a4612ea Merge pull request #574 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ef40d37f Modify OptimizeProjectionMatrix() to work with oblique projections 7 年前
GitHub 25e3b085 Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
Evgenii Golubev 43a667f7 Save a bit of ALU on projection matrices 7 年前
sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
Evgenii Golubev 42910efa Fix incorrect assignment in Jimenez SSS 7 年前
GitHub 72c20791 Merge pull request #570 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 34a49e5b Set edge tess factors of edges outside the main view to 1 7 年前
Evgenii Golubev 811b656b Do not override edge tess factors to 1 to prevent cracks 7 年前
Evgenii Golubev 3ed7cefd Further optimize CullTriangleBackFace() 7 年前
Remy d9e98851 Update distortion graphic test before PR. 7 年前
GitHub 7582c88b Fix comment 7 年前
GitHub 1f72b2dd Bugfix CullTriangleFrustum() 7 年前
Evgenii Golubev d57bf9b9 Fix tessellation frustum culling, clean and optimize 7 年前
GitHub fe7d9ccf Merge pull request #569 from Unity-Technologies/Branch_FixNewShaderOnMaterial 7 年前
Julien Ignace e49a48c0 Added correct callback to handle the change of shader in our various material editors. 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev 6bddcac5 Properly clear the render target 7 年前
GitHub 4225bc5a Merge pull request #568 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 6374ac14 Remove the redundant +1 7 年前
Evgenii Golubev 9783eca4 Pass the parameter under a different name for symmetry 7 年前
GitHub ab700e17 Merge pull request #567 from EvgeniiG/view_refl_normal 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
GitHub 59ecf389 Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
sebastienlagarde df9f236e HDRendeRPipeline: Use Last member for enum 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
sebastienlagarde 142509b7 HDRenderPipeline: Remove obsolete comment. 7 年前
GitHub cb234ac9 Merge pull request #560 from Unity-Technologies/Fix-issue-with-anisotropic-highlight 7 年前
sebastienlagarde 5b949fe6 HDRenderPipeline: Fix typo with parenthesis 7 年前
Sebastien Lagarde 555c387b HDRenderPipeline: Move CPU light gathering ahead to prepare for shadowmask 7 年前
sebastienlagarde 0551bd40 Fix issue with anisotropic highlight 7 年前
GitHub 28f9d0c5 Update the auto-generated header 7 年前
sebastienlagarde 02df8d6f HDRenderPipeline: Remove wron line in command menu for SSS upgrade 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前