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ScriptableRenderPipeline
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67c1ca49
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
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/lw-callbacktests
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/tag-1.1.4-preview
/StackLitWork
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/tag-1.1.6-preview
/stacklit
/StackLit2
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2018.1.0f2
SRP_0.1.25
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Unity-2017.3.0b2
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7 次代码提交 (67c1ca49-86a7-4717-b207-ba5aab966de5)
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Natalie Burke
f9118863
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Matt Dean
83230e2c
Comment out old procedural nodes
7 年前
Matt Dean
5b4a28ab
Fix Square node
7 年前
Keijiro Takahashi
bcc36851
Antialiasing with procedural shapes.
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
Peter Bay Bastian
77dc0df1
Make all procedural shape nodes fragment stage only
7 年前