GitHub
|
246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
|
7 年前 |
Jens Holm
|
7061787f
|
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
|
7 年前 |
Jens Holm
|
19a741e4
|
Switch blackboard layout modifiers to default modifiers
|
7 年前 |
Jens Holm
|
8e243e0b
|
Make floating windows serialize layout realtive to correct content area
|
7 年前 |
Matt Dean
|
88372b5f
|
Add ref keyword (fix)
|
7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
|
7 年前 |
Jens Holm
|
f7274b83
|
Make the master preview dirty output nodes in subgraphs
|
7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
|
7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
|
7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
|
7 年前 |
Matt Dean
|
15328c1d
|
Add support for Fixed gradient mode
|
7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
|
7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
|
7 年前 |
Matt Dean
|
2a3637d0
|
Override GradientShaderProperty declaration for preview rendering
|
7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
|
7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
|
7 年前 |
Matt Dean
|
348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
|
7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
|
7 年前 |
Peter Bay Bastian
|
ad7f7e58
|
Ignore the subjected property when sanitizing name
|
7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
|
7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
|
7 年前 |
Martin Thorzen
|
9c29a0c6
|
Added functionality to search window and made the path's sanitized.
|
7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
|
7 年前 |
Jens Holm
|
392166aa
|
Add labels in Vector4MaterialSlot constructor
|
7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
|
c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
c4047df5
|
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
b0ebffa3
|
Started the work on adding path functionality to shaders.
|
7 年前 |
sebastienlagarde
|
2859eff8
|
Remove useless test
|
7 年前 |
sebastienlagarde
|
6a0f8b9b
|
Simplified test in RenderDepthPrepass
|
7 年前 |
sebastienlagarde
|
9817daec
|
Update comment
|
7 年前 |
sebastienlagarde
|
1a7511d7
|
Update comment
|
7 年前 |
Felipe Lira
|
6dfa6b66
|
Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
|
7 年前 |
sebastienlagarde
|
0d28adac
|
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
|
7 年前 |
Felipe Lira
|
225e061d
|
Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
|
7 年前 |
sebastienlagarde
|
240571a1
|
Undo/redo/sync/serialization fixes
|
7 年前 |
Felipe Lira
|
e630eecd
|
Merge branch 'master' into LW-Bugfix
|
7 年前 |
Aleksandr Kirillov
|
97ca9cc7
|
Reverted an accidental change.
|
7 年前 |
sebastienlagarde
|
35d83109
|
Commented out Single pass lighting to decrease shader compilation time.
|
7 年前 |
Aleksandr Kirillov
|
99890a99
|
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
|
7 年前 |
sebastienlagarde
|
00a9485d
|
Remove receive shadow UI on renderers: Fogbuzz of HUP
|
7 年前 |
Mikko Strandborg
|
335fd2b5
|
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
|
7 年前 |
sebastienlagarde
|
eb6ff84f
|
Fix limitation on sky size
|
7 年前 |
GitHub
|
d7a388ca
|
Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
cc4d54eb
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
f9435eae
|
Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
|
7 年前 |
GitHub
|
4859c628
|
Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
|
7 年前 |