Sebastien Lagarde
|
c669ef0e
|
HDRenderLoop: Missing files...
|
8 年前 |
Aras Pranckevicius
|
bbf7731a
|
API change: VisibleLight has spotAngle now
|
8 年前 |
Sebastien Lagarde
|
84c14eca
|
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
|
8 年前 |
Aras Pranckevicius
|
96043e96
|
API change: rename inputCullingOptions -> inputFilter
|
8 年前 |
Sebastien Lagarde
|
e7a1bb1b
|
HDRenderLoop: Update to new texture abstraction everywhere
|
8 年前 |
Sebastien Lagarde
|
f1a08280
|
HDRenderLoop: Add more lightmap suport (need testing)
|
8 年前 |
Aras Pranckevicius
|
2f770b28
|
Update after API rename
|
8 年前 |
Aras Pranckevicius
|
d49289a8
|
Use PBS Standard BRDF in the example shader
|
8 年前 |
Aras Pranckevicius
|
497e5eec
|
Update comments
|
8 年前 |
Aras Pranckevicius
|
e11b4be1
|
Add BasicRenderLoopTutorial
|
8 年前 |
mmikk
|
5bb64bac
|
decided to go with 128 for clustered (since it's less confined in range)
decided to go with 128 for clustered (since it's less confined in range)
|
8 年前 |
mmikk
|
b5fcabc2
|
elaborate on confusion :)
elaborate on confusion :)
|
8 年前 |
mmikk
|
abff6e01
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
|
8 年前 |
Sebastien Lagarde
|
d75972a9
|
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
|
8 年前 |
mmikk
|
20aeb365
|
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |
Peter Bay Bastian
|
42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
julienf-unity
|
b0e51cca
|
Fix ApplyWireMaterial reflection since there's two methods now
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Peter Bay Bastian
|
f1abf833
|
Implemented node collapsing
|
8 年前 |
Peter Bay Bastian
|
14f32a76
|
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
|
8 年前 |
Peter Bay Bastian
|
7369250d
|
Fixed issue where dragging would not save new position
|
8 年前 |
Peter Bay Bastian
|
da353adb
|
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
|
8 年前 |
Tim Cooper
|
662d4eed
|
readdcode
|
8 年前 |
Tim Cooper
|
f4c0b482
|
[mat graph]More CSS
|
8 年前 |
Tim Cooper
|
f6ff69e4
|
[Mat Graph]More porting to new CSS
|
8 年前 |
Tim Cooper
|
3093c701
|
upgrading ui
|
8 年前 |
Peter Bay Bastian
|
81fc3b44
|
Refactored slots container creation into own function because it was messy to look at
|
8 年前 |