154 次代码提交 (645aa670-097b-48d7-8c7a-77cb73fb2c74)

作者 SHA1 备注 提交日期
GitHub 1d75f4f8 Merge pull request #518 from Unity-Technologies/feature/refractionMask 7 年前
Felipe Lira e97d8b34 Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
Frédéric Vauchelles 4ba8f6b9 Removed useless UI text 7 年前
Frédéric Vauchelles 6a14200c Revert "(wip) refraction box model" 7 年前
Felipe Lira 27111431 Added support to directional lightmaps. 7 年前
Frédéric Vauchelles 2a67426d Updated refraction test scene and materials 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Felipe Lira 1f547adf Added support to Standard Particles 7 年前
Frédéric Vauchelles 30bcae4e Refactored refraction mask as opacity mask 7 年前
GitHub 630c8f26 Merge pull request #519 from Unity-Technologies/Branch_FixBlacksmithSky 7 年前
Felipe Lira 9982097c Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph 7 年前
Frédéric Vauchelles 394392cf Revert "Refactored refraction mask as opacity mask" 7 年前
Felipe Lira dd386fd1 Removed UnityStandardInput and BRDF/Lighting dependencies. 7 年前
Julien Ignace 9bee52dc Fixed blacksmith sky renderer to use the right shader. 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Felipe Lira 328573bc Fix shader include dependency to properly work with ShaderGraph. 7 年前
GitHub 5aab5b90 Merge pull request #516 from Unity-Technologies/fix/distortionTestScene 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira 98bc9a10 Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
Felipe Lira 0c481f08 StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders. 7 年前
Felipe Lira e878f02d Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 7b969636 Prepared lightmapUV to add support to dynamic lightmap. 7 年前
Felipe Lira fb2ea3ef Further refactors to support ShaderGraph 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira e82227ea More changes to support ShaderGraph + make it easier to support additional lit shaders. 7 年前
Felipe Lira bb4866a1 Update SurfaceData to match ShaderGraph layout 7 年前
Felipe Lira f6959393 Fixed light setting to test scene 21 to not use shadows and prevent a warning. 7 年前
Felipe Lira 8f772a0a Fixed crash when trying to access lights created in the light particle module. 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira 252443ec Light sorting added based on lightType, shadowType, cookie support, intensity if directional, distance to camera otherwise. 7 年前
Felipe Lira 263a503c Added terrain shaders test 7 年前
Felipe Lira ead2f8b7 Renamed RenderingConfiguration to FrameRenderingConfiguration to avoid confusion with RendererConfiguration. 7 年前
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 577e2bef HDRenderPipeline: Remove useless code as RenderQueue system already handle it 7 年前
sebastienlagarde 77e60645 HDRenderPipeline: Draft with temporary code for testing performance 7 年前
sebastienlagarde cdd59e19 HDRenderPipeline: Split opaque and opaque alpha tested prepass 7 年前
sebastienlagarde 771c8d04 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 938357d4 HDRenderPipeline: Avoid divide by zero in shader + fix typo 7 年前
sebastienlagarde 55a34e3a HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation 7 年前
sebastienlagarde 86cbf617 HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader 7 年前
sebastienlagarde cd77b9ac HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max 7 年前
Andre McGrail c6969950 Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
GitHub cbc1a1ee Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
sebastienlagarde 400829f5 HDRenderPipeline: Details map tiling depends on base tiling 7 年前