1736 次代码提交 (620b809b-bec1-49c7-a260-e23270c04a58)

作者 SHA1 备注 提交日期
Tim Cooper 424d2324 [shader graph] Fix issue where we were overriding base class and not calling the function. 9 年前
Tim Cooper cb909cbc [shader graph] Support adding / removing master node slots for easy upgrading. 9 年前
Tim Cooper 2b12d0bf [shader graph]Simplify creation of pixel master node. 9 年前
Tim Cooper 9b51c881 [shader graph]Tidy up generation of shaders / preview. 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper c2f74843 Fix up setting preview properties to be pull based instead of push based (needs close review) 9 年前
Tim Cooper a30720aa [shader graph]Update shader. 9 年前
Tim Cooper 64357be6 [shader graph]Add asset preview for graph. 9 年前
Tim Cooper e902d076 [Shader Graph] Remove time hacks and use time overrides when rendering. Use real editor time. 9 年前
Tim Cooper d5f1b3d0 [shader graph]Add a bunch of reference from the standard assets 9 年前
Tim Cooper e7365ac3 [shader graph] add lerp node. 9 年前
Tim Cooper 5e91ab4b [Shader Graph] Update some graphs 9 年前
Tim Cooper e1a0768f [Shader Graph] 9 年前
Tim Cooper e7683d01 [shader graph]Add resharper settings 9 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper 8ca98e2d [Shader Graph] update editor config 9 年前
Tim Cooper 41921c92 [Shader Graph] update serialization 9 年前
Tim Cooper 3a90f6f2 [Shader Graph] Rearrange project structure. 9 年前
Tim Cooper 11fd2564 [ui]Update ignore file 9 年前
Tim Cooper 4f5faaa2 [Shader Graph]Add project settings 9 年前
Tim Cooper 020016bd [ShaderGraph]Add metal Graph 9 年前
Tim Cooper f318db1d [Shader Graph]Cleanup Pass 1 9 年前
Tim Cooper 1eaab6d4 [MaterialGraph] Compiling (and working) specular / metal setups. 9 年前
Tim Cooper 3138de7e [Shader Graph]Fix minor issues as they are encountered 9 年前
mmikk 7c5b7deb adding a skydome 8 年前
Tim Cooper 2de768fd [Shader Graph]Making it work on current setup. 9 年前
mmikk c8549891 get rid of redundant blendmode routines 8 年前
mmikk 27ed7249 throwing in fptl project 8 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 8 年前
Joachim Ante 8c526b38 line endings and remove unused code 8 年前
Joachim Ante 7f741951 Initial ScriptableRenderLoop 8 年前
guanghui.zhang@unity3d.com 0497ef04 Root dir 8 年前